Posted June 15, 2018 Types of triggers There's a couple different types of triggers: trigger_use: Activates when a player presses the "use" button on it. trigger_use_touch: Activates when a player presses the "use" button when touching it. trigger_radius: Activates when a player (and/or AI, depending on how it's set up) is in its radius. trigger_multiple: Activates when a player (and/or AI, depending on how it's set up) is touching it. trigger_damage: Activates when it gets damaged. trigger_hurt: Activates when a player (and/or AI, depending on how it's set up) is touching it, will deal trigger_hurt.dmg amount of damage to the entity touching it. trigger_lookat: Activates when a player is looking at it. There's some more trigger types which you most likely will never use and I will therefore not mention them. Basic trigger setup Please login or register to see this code. Trigger more than once This can be done with a simple loop: Please login or register to see this code. Enabling/disabling triggers These functions differ for solo and multiplayer, they're also included in different utility scripts. Solo: Includes required: Please login or register to see this code. Implementation: Please login or register to see this code. Multiplayer: Includes required: Please login or register to see this code. Implementation: Please login or register to see this code. Spawning triggers in manually Please login or register to see this code. Share this post Link to post Share on other sites