• Our Servers

    Raid Deathrun | Round 5/11 | raid-gaming.net | 120+ Maps, Ghost Run | Custom Death Run Mod
    Raid Deathrun | Round…
    Players: 0 / 32
    Current Map: mp_dr_wtf
    Raid Surf | raid-gaming.net
    Raid Surf | raid-gami…
    Players: 0 / 32
    Current Map: mp_surf_mesa
    Raid Combined Operations | Custom Maps | raid-gaming.net
    Raid Combined Operati…
    Players: 12 / 32
    Current Map: mp_seatown
    Raid TDM | High XP | raid-gaming.net
    Raid TDM | High XP | …
    Players: 0 / 32
    Current Map: mp_shipment
    Total Servers: 4 4 Filled Servers: 9.38% Total Players: 12 / 128 Most Players: 31 Last Updated:
    No Players
    mp_dr_wtf
    No Players
    mp_surf_mesa
    # Nickname Score Time Played
    bot6 252 kills
    bot10 246 kills
    bot4 234 kills
    bot3 232 kills
    bot0 228 kills
    bot7 224 kills
    bot1 210 kills
    bot8 192 kills
    bot2 178 kills
    bot9 176 kills
    bot5 168 kills
    bot11 160 kills
    mp_seatown
    No Players
    mp_shipment

    New Deathrun Update + Roadmap

    atrX
    By atrX,

    Hi there!

    I've just pushed out an update to Deathrun adding some new stuff like geo trails, old Raid skins and a bunch of new maps. Also in this new update is a bunch of changes and fixes for problems you've all reported. For more information, check the changelog:

     

    Aside from the update I wanted to also put out a quick roadmap for the near future. In order, my current priority is:

    • Slay V3 :ph34r:
    • Raid Promod
    • Raid Fun/High Jump
    • Raid Surf update (new customisation including some of the stuff that was added to Deathrun and possibly some other new stuff)
    • Leaderboard frontend overhaul and integration with Deathrun (currently Please login or register to see this link. )

     

    Hope to see you all on the server! :) PS: Yes, I was indeed to lazy to redo the spectator input overlay for this update, maybe in the next one. :dave:

     

    Regards, atrX.


    New Trial Admins

    atrX
    By atrX,

    I'd like to welcome two new Trial Admins to our team: @wav33 and @Fedzor! During their trial period they'll be watching our servers alongside the rest of our team and performing actions where they deem necessary.

    As for the trials, you'll find the necessary information in the admin section of the forum.


    Monthly Top Donators & Quick Deathrun Mod Progress Update

    atrX
    By atrX,

    Hi there!

    @iiManix coined another good idea. :P From now on, at the end of each month, we will grant the top donator for that month a special forum group called VIP. This group is basically a carbon copy of the regular Donator group so don't worry, we're not giving special priviliges to people with money. It's just a simple thank you to our biggest supporters. ^ Obviously, if you've already got the VIP group you're excluded from the selection for that month so someone else can also get the group.

    I've already granted two people the group for previous months (one of which is no longer in the system, sorry about that) and any donations that happened this month will count for the next selection at the end of May.

    Aside from this small forum update I've also got a quick status update for the Deathrun update. I've not been able to work on it too much due to working for college aswell as playing on the servers myself (sorry guys xD). But I've been working on fixing the killcam bug (not tested yet but should in theory be fixed) alongside some other minor things. I'll also be reverting the weapon skins to the old Raid ones aswell as adding a bunch of new trails in the update (which will be the main not-so-big big thing) provided by @xoxor4d0xzz and @Mist.

    Regards, atrX.


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  • Recent Activity

    • Hi there! I've just pushed out an update to Deathrun adding some new stuff like geo trails, old Raid skins and a bunch of new maps. Also in this new update is a bunch of changes and fixes for problems you've all reported. For more information, check the changelog:   Aside from the update I wanted to also put out a quick roadmap for the near future. In order, my current priority is: Slay V3  Raid Promod Raid Fun/High Jump Raid Surf update (new customisation including some of the stuff that was added to Deathrun and possibly some other new stuff) Leaderboard frontend overhaul and integration with Deathrun (currently Please login or register to see this link. )   Hope to see you all on the server!  PS: Yes, I was indeed to lazy to redo the spectator input overlay for this update, maybe in the next one.   Regards, atrX.
    • Changelog New: Added 7 new FX trails (thanks @Mist) Added 4 new geometry trails (thanks @xoxor4d0xzz) Community Announcement and Admin Message through B3 (admins only, across all servers) !join commands (only able to add these on Deathrun and Surf, unfortunately) Added 5 more maps to the rotation (mp_deathrun_hop, mp_deathrun_wood, mp_deathrun_ponies, mp_dr_merry_xmas, mp_dr_fallrun) Changes: Reverted weapon skins to the old Raid ones (the really shiny gold ones) Ghosts now have ammo (and can also under no circumstances damage the activator) VIP Deagle now has a purple muzzleflash Removed clip blocking the activator from getting close to the end door on mp_deathrun_liferun Added back Beatthat's Deagle to mp_dr_destiny Fixes: Killcam will now also trigger for the activator when players are in ghost run Fixed endmap triggers on some maps Fixed traps not giving XP on some maps Fixed mp_dr_bounce endrooms Fixed mp_dr_blue to force fullbright regardless of your preferences Fixed mp_deathrun_factory's endgame music overlapping with the endround songs Fixed mp_deathrun_factory's sniper room never getting enabled if players in in ghost run Fixed mp_dr_destiny's final fight not getting enabled if players are in ghost run Server now has enough time to display the winning map of a mapvote properly Added mp_deathrun_factory to the exception list for anti spawn camp to prevent people from dying when jumping into spawn from the activator room Fixed spectator button overlay overlapping with ghost run text Added back the german shepard model and animations (mp_deathrun_cherry endroom fix)   If you find any more bugs or issues, please report them here: Please login or register to see this link.
    • Very strange, both me, Anti and Fedzor were not getting XP from that map.
    • That one also works fine from my testing?
    • Ah it may be dr wipeout, it's the really old one, not the one with the slide.
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