• Our Servers

    CoD4 Deathrun
    CoD4 Deathrun
    Players: 0 / 48
    Current Map: mp_deathrun_framey_v2
    CoD4 Surf
    CoD4 Surf
    Players: 0 / 32
    Current Map: mp_surf_mesa
    CoD4 Combined Operations
    CoD4 Combined Operati…
    Players: 12 / 32
    Current Map: mp_bakaara
    CoD4 Star Wars: Galactic Warfare
    CoD4 Star Wars: Galac…
    Players: 18 / 32
    Current Map: mp_cloud_city
    CoD4 Fun (High Jump)
    CoD4 Fun (High Jump)
    Players: 0 / 32
    Current Map: mp_convoy
    CoD4 Party Games
    CoD4 Party Games
    Players: 0 / 32
    Current Map: n/a
    CS:GO AWP Only
    CS:GO AWP Only
    Players: 0 / 26
    Current Map: n/a
    CS:GO Multi-1v1
    CS:GO Multi-1v1
    Players: 0 / 24
    Current Map: n/a
    CS:GO Retakes #1
    CS:GO Retakes #1
    Players: 0 / 16
    Current Map: n/a
    CS:GO Retakes #2
    CS:GO Retakes #2
    Players: 0 / 16
    Current Map: n/a
    CS:GO Surf
    CS:GO Surf
    Players: 0 / 64
    Current Map: n/a
    CS:GO Competitive 5v5
    CS:GO Competitive 5v5
    Players: 0 / 64
    Current Map: n/a
    CS:GO Executes
    CS:GO Executes
    Players: 0 / 14
    Current Map: n/a
    Total Servers: 13 5 Filled Servers: 6.94% Total Players: 30 / 432 Most Players: 179 Last Updated:
    No Players
    mp_deathrun_framey_v2
    No Players
    mp_surf_mesa
    # Nickname Score Time Played
    bot0 96 kills
    bot3 94 kills
    bot1 72 kills
    bot10 66 kills
    bot6 56 kills
    bot11 52 kills
    bot7 50 kills
    bot5 46 kills
    bot2 42 kills
    bot4 36 kills
    bot9 34 kills
    bot8 12 kills
    mp_bakaara
    # Nickname Score Time Played
    bot12 116 kills
    bot15 116 kills
    bot1 108 kills
    bot17 106 kills
    bot14 90 kills
    bot3 90 kills
    bot2 86 kills
    bot7 84 kills
    bot16 70 kills
    bot0 66 kills
    bot13 66 kills
    bot10 64 kills
    bot11 50 kills
    bot9 44 kills
    bot5 34 kills
    bot6 34 kills
    bot8 32 kills
    bot4 20 kills
    mp_cloud_city
    No Players
    mp_convoy
    No Players
    n/a
    No Players
    n/a
    No Players
    n/a
    No Players
    n/a
    No Players
    n/a
    No Players
    n/a
    No Players
    n/a
    No Players
    n/a

    Deathrun 2x XP Weekend (14/12 - 16/12)

    atrX
    By atrX,

    Hi there!

    We'll be doubling all XP gained on the Deathrun server this weekend starting NOW until Sunday 9PM GMT.

    Hope to see you all on the server! :) 

    Regards, atrX.


    The Future of Raid

    atrX
    By atrX,

    That title though... First things first, no I'm not going to kill off Raid anytime soon (quite the opposite, actually). As everyone is well aware, our servers, forums and Discord haven't exactly been the most active. As a result, I've been wanting to diversify our community a bit, introduce new games and generalise it a bit more rather than just "we host servers". In this post I'm going to be laying out my current plans. Anyone is free to give feedback and introduce new ideas (any help is welcome, I want to see this community shine like it used to).

     

    Game/Community Hubs

    Hubs will act as a place of discussion for a game. They'll be run by Community Managers (more on these further down the post) who will moderate, organise events etc. Since we can't just create a hub for every game in existence, I want people to actually come forward and request to add a new hub when they have a group of people interested in said game. We'll have a dedicated section on the forums for hub requests with clear instructions on how the process is handled.

     

    Community Managers

    If these changes are effective and bring in more people, we're going to need some people to manage each hub. This is where Community Managers come in. These individuals would be community-elected (we into politics now bois) and serve as the primary administrators of their respective hub. They can run their hub as they wish, so long as they listen to the community of said hub. Basically, they're like moderators of a subreddit, for those familiar with Reddit.

     

    Discord

    The Discord server will get a serious overhaul to be more in line with the whole hub thing. We don't want to make it too crowded though (not have 100 different text channels for a singular game) so we'll have to impose limits on hubs based on popularity and the type of game. You'll be able to assign yourself groups through a bot based on what hubs you want to be in. Once you're in a hub's group you'll be able to see the channels related to the hub and partake in discussions and events.

     

    What of the servers?

    Our CoD4 servers will continue to be run as normal, nothing really changes here. However, once the overhaul of the leaderboards, servers page and Echelon are done, we might start putting up servers for popular hubs. More details once we're actually ready for it.

     

    So yeah, let me know what you think. If you have any ideas worth sharing, don't hesitate. All of your opinions matter to us, we want to provide you with the best possible community experience we can. :) 

    I've attached a poll to the post so we can get a bit of an overview on the amount of people that like/dislike the idea. If you vote (especially if you vote no), we'd really appreciate if you also explained your choice.

     

    As a final note, I'd like to thank everyone that's been there with us up to this point. You've all been wonderful and it means a lot to me that there's people who genuinely care a lot about our community. :x


    Promod & Anti Cheat

    atrX
    By atrX,

    Hi there!

    We've just launched our own Promod server (well, yesterday...)! :) Please login or register to see this link.  It's pretty barebones right now as I've been busy with other things, but I did promised to get it out by the end of the month so yeah... :P I'll probably update the mod with new stuff at some point. My main focus was the new server-sided anti cheat, which covers a few common types of cheats and has been rolled out onto most of our servers (basically all the ones where it would actually be useful). The new anti cheat will be updated and adjusted regularly (though you won't notice, as it's completely server-sided).

    Regards, atrX.


Portal by DevFuse · Based on IP.Board Portal by IPS