Total Servers: 6 6 Filled Servers: 7.78% Total Players: 14 / 180 Most Players: 50 Last Updated:No Players # Nickname Score Time Played Mon2e4 0 killsNo Players # Nickname Score Time Played gena 0 kills bot10 0 kills bot11 0 kills bot12 0 kills bot13 0 kills bot3 0 kills bot4 0 kills bot5 0 kills bot6 0 kills bot7 0 kills bot8 0 kills bot9 0 kills Capo  [1  0 killsNo PlayersNo Players
- 5 replies
- 94 views
- Add Reply
- 5 replies
- 508 views
- Add Reply
- 0 replies
- 270 views
- Add Reply
We'll be doubling all XP gained on the Deathrun server this weekend starting NOW until Sunday 9PM GMT.
Hope to see you all on the server!
That title though... First things first, no I'm not going to kill off Raid anytime soon (quite the opposite, actually). As everyone is well aware, our servers, forums and Discord haven't exactly been the most active. As a result, I've been wanting to diversify our community a bit, introduce new games and generalise it a bit more rather than just "we host servers". In this post I'm going to be laying out my current plans. Anyone is free to give feedback and introduce new ideas (any help is welcome, I want to see this community shine like it used to).
Hubs will act as a place of discussion for a game. They'll be run by Community Managers (more on these further down the post) who will moderate, organise events etc. Since we can't just create a hub for every game in existence, I want people to actually come forward and request to add a new hub when they have a group of people interested in said game. We'll have a dedicated section on the forums for hub requests with clear instructions on how the process is handled.
If these changes are effective and bring in more people, we're going to need some people to manage each hub. This is where Community Managers come in. These individuals would be community-elected (we into politics now bois) and serve as the primary administrators of their respective hub. They can run their hub as they wish, so long as they listen to the community of said hub. Basically, they're like moderators of a subreddit, for those familiar with Reddit.
The Discord server will get a serious overhaul to be more in line with the whole hub thing. We don't want to make it too crowded though (not have 100 different text channels for a singular game) so we'll have to impose limits on hubs based on popularity and the type of game. You'll be able to assign yourself groups through a bot based on what hubs you want to be in. Once you're in a hub's group you'll be able to see the channels related to the hub and partake in discussions and events.
What of the servers?
Our CoD4 servers will continue to be run as normal, nothing really changes here. However, once the overhaul of the leaderboards, servers page and Echelon are done, we might start putting up servers for popular hubs. More details once we're actually ready for it.
So yeah, let me know what you think. If you have any ideas worth sharing, don't hesitate. All of your opinions matter to us, we want to provide you with the best possible community experience we can.
I've attached a poll to the post so we can get a bit of an overview on the amount of people that like/dislike the idea. If you vote (especially if you vote no), we'd really appreciate if you also explained your choice.
As a final note, I'd like to thank everyone that's been there with us up to this point. You've all been wonderful and it means a lot to me that there's people who genuinely care a lot about our community.
We've just launched our own Promod server (well, yesterday...)! Please login or register to see this link. It's pretty barebones right now as I've been busy with other things, but I did promised to get it out by the end of the month so yeah... I'll probably update the mod with new stuff at some point. My main focus was the new server-sided anti cheat, which covers a few common types of cheats and has been rolled out onto most of our servers (basically all the ones where it would actually be useful). The new anti cheat will be updated and adjusted regularly (though you won't notice, as it's completely server-sided).