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  1. Yesterday
  2. Hi there! I've just pushed out an update to Deathrun adding some new stuff like geo trails, old Raid skins and a bunch of new maps. Also in this new update is a bunch of changes and fixes for problems you've all reported. For more information, check the changelog: Aside from the update I wanted to also put out a quick roadmap for the near future. In order, my current priority is: Slay V3 Raid Promod Raid Fun/High Jump Raid Surf update (new customisation including some of the stuff that was added to Deathrun and possibly some other new stuff) Leaderboard frontend overhaul and integration with Deathrun (currently https://raid-gaming.net/surf/) Hope to see you all on the server! PS: Yes, I was indeed to lazy to redo the spectator input overlay for this update, maybe in the next one. Regards, atrX.
  3. Changelog New: Added 7 new FX trails (thanks @Mist) Added 4 new geometry trails (thanks @xoxor4d0xzz) Community Announcement and Admin Message through B3 (admins only, across all servers) !join commands (only able to add these on Deathrun and Surf, unfortunately) Added 5 more maps to the rotation (mp_deathrun_hop, mp_deathrun_wood, mp_deathrun_ponies, mp_dr_merry_xmas, mp_dr_fallrun) Changes: Reverted weapon skins to the old Raid ones (the really shiny gold ones) Ghosts now have ammo (and can also under no circumstances damage the activator) VIP Deagle now has a purple muzzleflash Removed clip blocking the activator from getting close to the end door on mp_deathrun_liferun Added back Beatthat's Deagle to mp_dr_destiny Fixes: Killcam will now also trigger for the activator when players are in ghost run Fixed endmap triggers on some maps Fixed traps not giving XP on some maps Fixed mp_dr_bounce endrooms Fixed mp_dr_blue to force fullbright regardless of your preferences Fixed mp_deathrun_factory's endgame music overlapping with the endround songs Fixed mp_deathrun_factory's sniper room never getting enabled if players in in ghost run Fixed mp_dr_destiny's final fight not getting enabled if players are in ghost run Server now has enough time to display the winning map of a mapvote properly Added mp_deathrun_factory to the exception list for anti spawn camp to prevent people from dying when jumping into spawn from the activator room Fixed spectator button overlay overlapping with ghost run text Added back the german shepard model and animations (mp_deathrun_cherry endroom fix) If you find any more bugs or issues, please report them here: https://raid-gaming.net/forum/79-bug-reports-feature-requests/
  4. Last week
  5. Very strange, both me, Anti and Fedzor were not getting XP from that map.
  6. That one also works fine from my testing?
  7. Ah it may be dr wipeout, it's the really old one, not the one with the slide.
  8. Alright, I've gone through all of the maps listed and fixed the triggers for the upcoming update. However, wipeout seemed to already give XP for all the traps?
  9. It was a dark misty night. John was laying in bed contemplating his existence; depression had got him down farther than the depths of hell. John pulled out his phone and started searching for remedies on depression, when suddenly he heard a knock on the door *Knock Knock*. Startled, John stood up and peaked through his long matte black curtains and saw somebody in a black coat and hat, standing at his front door. John yelled towards the mysterious figure: "You tryna catch these big ass hands fool?". Shocked, the stranger seemed to gasp in horror at the uncouth language but nervously decided to step past the dividing line of the transom of John's home. As the stranger passed through the hallways, he was greeted by John's truly enormous hands which seemed to fill the entire living room. John's hand had swelled up like a baseball glove on a 10x scale, but John had found himself squeezing on to thin air, as the man in black had mysteriously vanished.
  10. Congratulations to the both of you nubs
  11. You are literally insane.
  12. Dunno why I missed posting this, but better later then never This map took me around 500 hours to create and turned out pretty good! Features a full on Easteregg with a fully scripted and animated boss, toggleable flashlights, playable organ and so on The huge building is based on an old phosphate factory near me, where movies like The Hunger Games, Monuments Men or Inglourious Basterds were filmed. Enough talk ... here are some pictures, a youtube video with the boss battle starting @ ~ 35min. and a link to the map on the steam workshop: https://www.youtube.com/watch?v=oku5KjlEsQk https://steamcommunity.com/sharedfiles/filedetails/?id=1197200650 Some reference pictures:
  13. Thanks guys, and congratz @Fedzor !
  14. It was a dark misty night. John was laying in bed contemplating his existence; depression had got him down farther than the depths of hell. John pulled out his phone and started searching for remedies on depression, when suddenly he heard a knock on the door *Knock Knock*. Startled, John stood up and peaked through his long matte black curtains and saw somebody in a black coat and hat, standing at his front door. John yelled towards the mysterious figure: "You tryna catch these big ass hands fool?". Shocked, the stranger seemed to gasp in horror at the uncouth language but nervously decided to step past the dividing line of the transom of John's home. As the stranger passed through the hallways, he was greeted by John's truly enormous hands which seemed to fill the entire living room.
  15. It was a dark misty night. John was laying in bed contemplating his existence; depression had got him down farther than the depths of hell. John pulled out his phone and started searching for remedies on depression, when suddenly he heard a knock on the door *Knock Knock*. Startled, John stood up and peaked through his long matte black curtains and saw somebody in a black coat and hat, standing at his front door. John yelled towards the mysterious figure: "You tryna catch these big ass hands fool?".
  16. Woot, VIP ... I feel so special now
  17. Congratulations @Fedzor and @wav33!
  18. Glad to be here @atrX. Congratulations on becoming a Trial Admin @wav33.
  19. I'd like to welcome two new Trial Admins to our team: @wav33 and @Fedzor! During their trial period they'll be watching our servers alongside the rest of our team and performing actions where they deem necessary. As for the trials, you'll find the necessary information in the admin section of the forum.
  20. Prom mod .
  21. Glad to see these features implemented and the mod being developed even more. Great dedication @atrX and it's beginning to pay off (literally and figuratively) .
  22. May 15, 2018: Updated with new forum VIP group info.
  23. Great to hear about the mod updates. Nice idea @iiManix
  24. Hi there! @iiManix coined another good idea. From now on, at the end of each month, we will grant the top donator for that month a special forum group called VIP. This group is basically a carbon copy of the regular Donator group so don't worry, we're not giving special priviliges to people with money. It's just a simple thank you to our biggest supporters. ^ Obviously, if you've already got the VIP group you're excluded from the selection for that month so someone else can also get the group. I've already granted two people the group for previous months (one of which is no longer in the system, sorry about that) and any donations that happened this month will count for the next selection at the end of May. Aside from this small forum update I've also got a quick status update for the Deathrun update. I've not been able to work on it too much due to working for college aswell as playing on the servers myself (sorry guys ). But I've been working on fixing the killcam bug (not tested yet but should in theory be fixed) alongside some other minor things. I'll also be reverting the weapon skins to the old Raid ones aswell as adding a bunch of new trails in the update (which will be the main not-so-big big thing) provided by @xoxor4d0xzz and @Mist. Regards, atrX.
  25. Hi All! Basically, one person writes a few lines towards the story and then someone else continues it below I'll start first It was a dark misty night. John was laying in bed contemplating his existence; depression had got him down farther than the depths of hell. John pulled out his phone and started searching for remedies on depression, when suddenly he heard a knock on the door *Knock Knock*. Startled, John stood up and peaked through his long matte black curtains and saw somebody in a black coat and hat, standing at his front door.
  26. Thank god someone's compiling a list of these, I forget to add them to my todo list every time. I'll be fixing the maps on the list for the next update.
  27. Wow. Hopefully these new maps and ports will increase player volume on the Surf server.
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