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  3. Age: 14 Previous moderation experience: none Why I would make a good Community Manager: im pretty lit at call of the duty What is your idea of an ideal CS:GO Hub? a place for people to share their newly found memes and watch netflix together Steam (please also link it on your profile): babushka69boi
  4. And this, my friends, is how you get instantly denied a position that requires some maturity and capability of being serious.
  5. I like the idea. I vote for a Runescape Hub. (yes ill post in hub request)
  6. Age: 20 Previous moderation experience: getting kicked of the game. Why I would make a good Community Manager: Im not Raky. What is your idea of an ideal CS:GO Hub? Rush B suka blyat. Steam (please also link it on your profile): www.steam.com/0156383662962
  7. Anyone is free to request the creation of a Hub from here on out: https://raid-gaming.net/forum/105-hub-requests/ I like some of the ideas you two have put forth and I hope there is some community interest for them.
  8. Do you want to become the face of the new Call of Duty: Black Ops 3 Hub? Fill out the form provided and you will be entered in a community vote to become a Community Manager. Failure to use the template will result in you not being entered in the vote.
  9. Do you want to become the face of the new Call of Duty: World at War Hub? Fill out the form provided and you will be entered in a community vote to become a Community Manager. Failure to use the template will result in you not being entered in the vote.
  10. Do you want to become the face of the new Counter-Strike: Global Offensive Hub? Fill out the form provided and you will be entered in a community vote to become a Community Manager. Failure to use the template will result in you not being entered in the vote.
  11. I love *insert game*, how do I request a Hub for it? The process is quite simple, all you need to do is make a new topic and fill out the following template: Members of the community will now be able to comment on your topic and share their thoughts. When deciding if we add a Hub or not, we will primarily focus on the following things: Likes on the first post Community engagement (are people actually vouching for it?) Popularity of the game (don't worry, a game doesn't have to be an absolute smash hit like GTA V to get a Hub) Community Manager elections Yup, you heard that right. Our Community Managers are democratically elected. It's quite a simple process, once we decide a Hub should be made for a game we will create a topic for people to sign up (process may differ depending on the game, but you'll usually have to fill out a short form). Once the sign up period expires a new topic will be created with a poll attached containing the names and links to the filled out forms of all the candidates. The community will then vote on who they want as the Community Manager for the new Hub. FAQ
  12. Battle Royale hub as this is the hype in 2018. Battlefield 5 and the new Black Ops game are getting (or already have it) Battle Royale mode. But of course as you know, Fortnite and PUBG are popular as well.
  13. CSGO Hub and CSGO Servers. Maybe a 1v1 server? The hub could be a great way to get a 5 man queue easily if it gets popular enough. You could also do fun 1v1 events, or unboxings, or anything really. CSGO is a very versatile game when it comes to a community. You could also do a zombie hub, with events where once a week maybe we get some people to play a classic WAW or BO3 map. It would also be a fun discussion area for people dedicated to zombies. If you want a lot of people, GMOD is a really good idea for a hub/servers as well, that game is unbelievably popular and it's deathrun probably won't ever die. We could have really fun events take place, like maybe: Obscurity event: An event where we play the game mode obscurity, which is a horror based gamemode where one person is a ghost like creature that has to kill off every player using special abilities, while the other players try to kill it. Deathrun event: You could do this for cod4 too, but host events where we get a lot of players on for DR. With GMOD though, you can actually give rewards out for certain events. For example, log in during THIS event to earn THIS spray for a limited time only. Zombies event: GMOD also has decent zombies, so we could literally just get a bunch of people on and find a server for zombies.
  14. That title though... First things first, no I'm not going to kill off Raid anytime soon (quite the opposite, actually). As everyone is well aware, our servers, forums and Discord haven't exactly been the most active. As a result, I've been wanting to diversify our community a bit, introduce new games and generalise it a bit more rather than just "we host servers". In this post I'm going to be laying out my current plans. Anyone is free to give feedback and introduce new ideas (any help is welcome, I want to see this community shine like it used to). Game/Community Hubs Hubs will act as a place of discussion for a game. They'll be run by Community Managers (more on these further down the post) who will moderate, organise events etc. Since we can't just create a hub for every game in existence, I want people to actually come forward and request to add a new hub when they have a group of people interested in said game. We'll have a dedicated section on the forums for hub requests with clear instructions on how the process is handled. Community Managers If these changes are effective and bring in more people, we're going to need some people to manage each hub. This is where Community Managers come in. These individuals would be community-elected (we into politics now bois) and serve as the primary administrators of their respective hub. They can run their hub as they wish, so long as they listen to the community of said hub. Basically, they're like moderators of a subreddit, for those familiar with Reddit. Discord The Discord server will get a serious overhaul to be more in line with the whole hub thing. We don't want to make it too crowded though (not have 100 different text channels for a singular game) so we'll have to impose limits on hubs based on popularity and the type of game. You'll be able to assign yourself groups through a bot based on what hubs you want to be in. Once you're in a hub's group you'll be able to see the channels related to the hub and partake in discussions and events. What of the servers? Our CoD4 servers will continue to be run as normal, nothing really changes here. However, once the overhaul of the leaderboards, servers page and Echelon are done, we might start putting up servers for popular hubs. More details once we're actually ready for it. So yeah, let me know what you think. If you have any ideas worth sharing, don't hesitate. All of your opinions matter to us, we want to provide you with the best possible community experience we can. I've attached a poll to the post so we can get a bit of an overview on the amount of people that like/dislike the idea. If you vote (especially if you vote no), we'd really appreciate if you also explained your choice. As a final note, I'd like to thank everyone that's been there with us up to this point. You've all been wonderful and it means a lot to me that there's people who genuinely care a lot about our community.
  15. I'm still on holiday, I ain't doing math kid.
  16. Find all the digits >:D
  17. I regret to inform you that your application has been declined. If you wish to, you may re-apply in 30 days.
  18. Rest In Peace Precision Gaming:(

    1. Seren

      Seren

      ima cry

  19. Exams are a bitch. I'll be back to working on Raid related stuff in september. Gotta get that leaderboard overhaul out. :ph34r:

  20. Hi there! We've just launched our own Promod server (well, yesterday...)! https://www.gametracker.com/server_info/raid-gaming.net:28985 It's pretty barebones right now as I've been busy with other things, but I did promised to get it out by the end of the month so yeah... I'll probably update the mod with new stuff at some point. My main focus was the new server-sided anti cheat, which covers a few common types of cheats and has been rolled out onto most of our servers (basically all the ones where it would actually be useful). The new anti cheat will be updated and adjusted regularly (though you won't notice, as it's completely server-sided). Regards, atrX.
  21. You currently do not meet the requirements listed here: You may re-apply in 30 days.
  22. Real name: Casey Chandler. Age: 15 years old, almost 16. Previous experience: i used to be a mod on a server a few years back, I used to play the old server a lot then i never got round to playing the new one. Why I would make a good addition to the team: i would make a good addition to the team because im always cheery and always talking to other players and trying to help. How often do you visit our forums?: not that often, but i will start to do it more. In-game name: Caseychandler04 B3 CID (type !regtest in game): 1946 Steam: ljchandler. Knowledge of B3 (on a scale of 1-5): 2/5. Primary server: Deathrun. How often do you play on our servers?: i am new to the server but i will play it most of the time.
  23. Everyone is missing the point. People don't particularly care what maps are in the rotation and @Cloudy is right in fairness, mod features aren't what people look for or ever really looked for. Servers like eBc were popular because of their scrolling skins, sure, but a long lasting community like the old Raid was popular because it felt like it's own game and was fun to play for hours on end, and not because death run has become less interesting, there's just no magic like raid once had. Here is an example to illustrate my point: https://archive.raid-gaming.net/topic/983-double-xpquad-xp-for-halloween/ A simple double XP post got people excited, and made them want to play more. There's just none of that magic in Raid or any other server any more. Maybe @atrX and @MiKeY can bring back this feeling to death run, no one else seems to be able to so they seem to be the last hope as far as competent owners are concerned.
  24. Leaderboards system will be a thing in an upcoming update, as stated in our roadmap (which has slightly changed since the announcement, surf update will come with the leaderboards update, not before due to requiring close integration). It'll be a complete overhaul of what we currently have with the surf one, with a web frontend and some ingame commands to see your rank and the top 10 of the map/server. I'm probably also going to be adding a bunch of challenges and special, weekly events to the server with the leaderboards update but no details on that yet. You do realise we have a custom rotation system that forces you to play all but 5 (due to the vote requiring 6 maps to start) of the 124 maps currently in the rotation before you can play the same map again, right? I made it exactly for that reason, I'm well aware people would bitch about the same maps being played. Now all they can do is make suggestions to expand the rotation even further as it can, in theory, handle however many maps you want.
  25. That's only based on opinion, I however don't think that the server features particularly matter about the population of the server. People care more about having a good map rotation, a leaderboards system (this will benefit DR, apologies if it's already in the mod) to give people something to drive for other than just the regular unlockables. Take Blur, IceOps (who were which still very popular up until @iiManix and I), TwS, and JoKe (to name a few); they all had no particular features which stood out, no exclusive maps, weapons, assets (most literally had an edited hud, however Blur was default) yet they were still popular and I believe it's due to the dedication of the owners at the time, there just isn't the dedication anymore due to the decrease in population of CoD4 DR in general. What I'm trying to say is that if Raid (in my opinion) want to stride back up to the top then it's going to need a completely new approach. As far as the mod is concerned, I don't think that's the problem at all as to why there's nobody in Raid, I believe it's to do with the contributing factors I have previously mentioned. Also, about the map rotation I don't think there's much which can be done with that either unless some sort of community poll was made (even then, would be pointless because there's no community to vote) or if someone took charge and found the most liked maps of deathrun and put them in the rotation to have someone actively working on the map rotation then that might bring a fresher feel as the same maps won't be played over and over.
  26. In all seriousness, emotes would be a surefire way of getting people in the server quickly and sustainably.
  27. Or you can just rig it yourself?
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