atrX

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atrX last won the day on July 19

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About atrX

Personal Information

Call of Duty 4

  • In-game Name
    atrX
  • B3 CID
    2

Social Media

My Setup

  • CPU
    Intel Core i7 7700k @ 4.20GHz
  • GPU
    Gigabyte GeForce GTX 1080 G1 Gaming 8G
  • Motherboard
    ASUS Prime B250-Plus
  • Memory
    16GB Corsair Vengeance Dual-Channel DDR4 @ 3000MHz
  • Power Supply
    Corsair CX850M
  • Storage
    SanDisk 240GB SSD, Seagate 1.31TB HDD, WD 2TB HDD
  • Case
    NZXT S340 Elite Black
  • Monitor
    2x AOC G2790PX (27" 1080p@144hz)
  • Mouse
    Sharkoon Darkglider
  • Headset
    HyperX Cloud II
  • Operating System
    Windows 10 Pro 64-bit
  1. The 1.4 update will go live at ~7PM GMT today. The changelog can be found below. Changelog New: Added an additional 120 levels to make for a total of 200 earnable levels! Reach level 200 for a shiny animated rank icon. (thanks @xoxor4d0xzz) Added a few new maps to the rotation and removed some that were causing errors due to engine limits (if there's any maps you'd like added/removed, please make a topic about it here) You can now select a camo to use on your guns (there's 5 camos, won't be adding more due to asset limits) New customisation options: (huge thanks to @Mist and @ERICOS for fixing a bunch of broken stuff) 11 new characters 4 new viewhands 4 new guns 1 new VIP melee weapon 1 new non-VIP melee weapon New endround and endmap songs (about time) Changes: Killcam overhaul, now also shows on the last round Player cards (the thing that pops up when someone gets a kill) have been overhauled New rank icons (you'll earn a new icon every 5 levels, up to level 100, at which point you'll be granted the Raid logo icon until you reach the gold 200 icon) Endround end endmap songs now play from a queue instead of being randomly selected Tomahawk got its old texture back from the old mod L96A1 has been replaced with the L115A3 from Ghosts MW3 Five-Seven has been replaced with the BO2 one Viewhands customisation now applies to the activator too (now shut up @iiManix) Fixes: Wounded and Captain America viewhands no longer cause unused attachments to show on weapons Pressing ESC no longer closes the mapvote Secret exit on mp_dr_hardstyle has been moved mp_dr_alley will now correctly give you an RPG in the RPG room Secret on famous should be properly blocked now Going old on mp_dr_caution no longer takes your guns away Fixed hard secret exit on mp_dr_jump_hard Blocked cut in first secret on mp_dr_lithium that made secret faster than main map Blocked cut on mp_dr_rock Fixed endmap trigger on mp_deathrun_azteca Probably some stuff I forgot to mention, but the most important bits should be in the changelog.
  2. Updated rotation for upcoming update 1.4.
  3. Which mod are you using? Most servers run their scripts server-side nowadays so you won't be able to use those to devmap. I'd suggest getting the stock 1.2 deathrun mod from ModDB or looking for something like Stefan's mod (don't have a link and forgot what it's actually called, sorry).
  4. Well, everyone did think BraXi was a girl for a very long time. Still plenty of people who do, probably. Rumor started on the old BraXi forums.
  5. Used to go by Slaya (or JR-Imagine on the forums). But by the time I resigned I had changed my name on the forums already, I'm pretty sure. BraXi's a guy. He was a Community Manager at Raid (granted, one that didn't really do anything). Hasn't run any servers since 1.1, to my knowledge. Lossy was the person working on Raid's mod. ^
  6. Welcome back! Always nice to see people from the old days (even if I don't exactly remember most people). It's okay, we're all socially awkward basement dwellers here. You'll feel right at home. Why do I feel like you're talking about me? Lol. DM me on Discord (@atrX), I can send you a clean copy to use with your CD key, if you want.
  7. Sorry for taking this long to get the results out, I've been incredibly busy lately. ^.^ Anyway, here are the results (category scores are averages based on user votes, total is all categories added up). 4th Place: mp_dr_building_escape by @ImJustBad Theme: 1.7/5 Level of detail: 1.3/5 Uniqueness and variation of traps: 2/5 Map flow: 3.7/5 Optimisation: 0/2.5 (No caulk) No script errors: 0/2.5 (One of the traps throws an "undefined is not an entity" error + entering an endroom on free run throws an error) Total: 8.7/25 3rd Place: mp_dr_metal_factory by @Cloudy Theme: 3/5 Level of detail: 3.5/5 Uniqueness and variation of traps: 4/5 Map flow: 4/5 Optimisation: 0/2.5 (No caulk) No script errors: 0/2.5 (Entering an endroom on free run throws an error) Total: 14.5/25 2nd Place: mp_dr_petrichor by @jwofles Theme: 4.5/5 Level of detail: 4.5/5 Uniqueness and variation of traps: 3.5/5 Map flow: 2/5 Optimisation: 2.5/2.5 (Congratulations on being the only person in the contest to know what caulking is) No script errors: 0/2.5 (Entering an endroom on free run throws an error) Total: 17/25 1st Place: mp_dr_industrial by @TheHumble_J Theme: 4/5 Level of detail: 5/5 Uniqueness and variation of traps: 4.7/5 Map flow: 3.7/5 Optimisation: 0/2.5 (No caulk) No script errors: 0/2.5 (Entering an endroom on free run throws an error) Total: 17.4/25 Congratulations on the win @TheHumble_J! I'll DM you about your prize. And thank you everyone else who entered.
  8. Version 1.1.1 of CoD4: Unleashed has been released: https://github.com/atrX/CoD4-Unleashed-Server/releases/tag/1.1.1 Changelog: Added: Full support for HTTP 1.1 JSON support (GSC module, see unleashed\json in bin) isArray function getEpochTime and epochTimeToString setSpectatedClient Changed: Project renamed to CoD4: Unleashed Updated compile info Deprecated httpPostRequest The script reference has been updated to reflect these changes. Edit: Hotfix released addressing an issue with the JSON module not parsing boolean values properly.
  9. Once you learn to read, perhaps.
  10. Hi. Please make a ticket under the "Ban Appeals" department here: https://raid-gaming.net/support/
  11. Some people kept nagging me to make this... So here it is. Right now there's only one video, and it covers the most basic start door and traps. I plan on uploading a new tutorial every week though, so the library should expand fairly quickly.
  12. Submit your votes for you favourite map(s) from the contest. Entries: You can vote by leaving a comment with scores out of 5 and a short explanation for the following criteria: Theme Level of detail Uniqueness and variation of traps Map flow You're allowed to submit scores for as many maps as you'd like (just not your own). Final scores are calculated as averages based on community feedback (+ the bonus points I said you could earn from optimisation and submitting a script error free map). Template for ratings:
  13. Your map is missing an endmap trigger. I swear a bunch of people pointed this out during testing. It's also pretty dark. I'm having to turn on fullbright if I want to see properly.
  14. Get this when trying to download: