atrX

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Everything posted by atrX

  1. atrx

    Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  2. Hi, I asked you to add your other Steam profile to your post a while ago and you haven't done so. Seeing as the profile you linked does not have 20 hours played I'm unfortunately going to have to decline you. You may apply again in 30 days.
  3. Hi there! After all this time, we're finally launching our very own official merch (T-shirts, hoodies, sweatshirts, cases, stickers, ...)! We currently have products in 3 styles, go check them out. Every order comes with a free month of VIP on our servers of a game of your choosing (more details below). Some examples of the available items: Link to the shop: https://teespring.com/stores/raid-gaming How do I redeem my free month of VIP? Follow the instructions on how to redeem VIP regularly as if you had donated but attach your order number in the DM too. Please only message ME, not any of the other managers/owners, as I am the only on with access to the order history for our merch shop.
  4. You don't have the required 20 hours played. Declined. You may apply again in 30 days.
  5. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  6. Hi there! Due to the shutdown of Google+, we will be discontinuing the support for signing in through Google+. The permanent removal of Google+ as a sign in option will take effect on March 7th. Until then, there will be gradual, controlled outages of the sign in service of Google+ (this is not us, but Google doing this). If you are having trouble signing in, try again a few hours later. If you are using Google+ as your only authentication method, you should attach a password to your account now so you don't lose access once Google+ Sign-In is removed. You can set a password for your account here: https://raid-gaming.net/settings/password/ Regards, atrX.
  7. Updated template to include a section about languages.
  8. To apply for admin you must: Have at least 20 combined hours played on our servers (use the $timeplayed command in our Discord: https://discord.gg/AMHDtnD) Be a mature individual capable of staying calm in heated situations Be at least 16 years of age (exceptions can be made) Be active at least on a weekly basis Not have a potential conflict of interest (management role in another CS:GO community/clan, server admins are fine) Failure to meet these requirements will result in instant denial of your application. Below is a template to use when applying: Failure to use the template provided will result in instant denial of your application. Template and requirements last updated: 01/11/2019
  9. Denied due to excessive toxicity in the servers.
  10. We've just relaunched and with this came a new theme. If you find any issues with it, please report them here. Regards, atrX.
  11. Hi there! Figured I should probably rewrite this guide so people can make maps if they want. Prerequisites Latest Local Play/Developer Build: https://www.moddb.com/mods/cod4-surf-mod/downloads (once extracted, ignore the last line of the README.txt, as CoDScript is no longer up, simply run "Local Server.bat" and connect to the server using "Play Surf.bat") Alternatively, set up a local server using the source code: https://github.com/atrX/CoD4-Surf (Advised if you want to use newer developer features as the Developer Build is rarely updated, certainly not a requirement however) Mapping Making a surf map is relatively easy and requires no scripting if you keep it basic. Setting your map up to work with the mod relies heavily on the use of KVPs (key-value pairs) in Radiant. I'll go over all the necessary components first and then list any other things you can make use of. Spawns Surf makes use of regular mp_dm_spawn entities. You can place as many as you'd like, but you'll need at least 1. You can also provide a spectator point using an mp_global_intermission entity. Start Zone The start zone is required to know when to start the timer (it starts as soon as you leave this area). The start zone should be a trigger_multiple with the following KVP: targetname trigger_startmap You should only ever have ONE start zone! End Zone The end zone is required to know when to stop the timer (it stops as soon as you enter this area), and thus finish the map. The end zone should be a trigger_multiple with the following KVP: targetname trigger_endmap You should only ever have ONE end zone! Teleporters Teleporters are used to teleport players around the map (e.g. when they finish a stage or when they fail a section of the map and need to be respawned somewhere). Teleporters consist of two components: triggers (the area you enter) and script_origins (where you'll be teleported to). Generally your triggers will be of the type trigger_multiple, but any other type will also work. It depends on what you need. Every teleporter trigger should have the following KVP: targetname trigger_teleport As you can see, the teleporter in this screenshot has another KVP: target auto2 The target is the targetname of whatever script_origins are linked to this teleporter (thus, the places you'll be teleported to). You don't have to enter these manually, these will be automatically generated when we start adding script_origins and link them to the triggers. Next we'll add a place for this trigger to teleport us to. To do this, we spawn a script_origin. Now, to link this script origin to the trigger we made earlier, all you have to do is first select the trigger, then select the script_origin and then press W on the keyboard. This will automatically give the script_origin a generated targetname and give the trigger a target pointing to the script_origin. You can link as many script_origins to as many triggers as you'd like, there is no limit on either. Beware that an entity can only have one targetname and one target, meaning that you can only link multiple script_origins and triggers together if they actually belong to the same group that will teleport to the same places. Boosters (Incremental) Incremental boosters will add predefined amounts to the player's velocity in a certain direction, speeding him up (or slowing him down in the case of negative values). To make a booster, make a trigger_multiple and give it the following KVPs: targetname trigger_boost target x y z The target values, x, y and z, should be replaced with the desired speeds in the desired directions (you'll have to play around with these to find a value you like). Boosters (Scaling) Scaling boosters are made in the exact same way as incremental boosters (except for the targetname used). However, unlike incremental boosters, they multiply the player's velocity with the amounts defined. targetname trigger_speed target x y z Using this, you can make a trigger that, for example, simply doubles a player's horizontal speed using: target 2 2 1 No-Hop Zones A no-hop zone is an area in which bunny hopping is limited to speeds <= 320 (going above 320 will put your speed back to 280). These can be useful in case you want people to start your map (or stages) from a standstill. To create a no-hop zone you simply make a trigger_multiple covering the area you want and give it the following KVP: targetname trigger_nohop Scripting Making a basic surf map requires practically no scripting. All you really need is this basic template: main() { maps\mp\_load::main(); level.surfDifficulty = "easy"; // Options are: easy, intermediate, hard } You can add much more if you'd like, but make sure your maps runs without a hitch and always test using developer 1! Maps with bad quality scripts will not be added to the official server as they can cause server hitches resulting in lag (which would be detrimental to the user experience as movement is entirely server-sided and thus suffers badly from lag spikes). Functions exposed by the mod for use in your maps can be found here: https://docs.raid-gaming.net/ I will update this topic if any new features are ever added that you can take advantage of as a mapper. Regards, atrX.
  12. You already made a ticket so closing this topic. You'll be further assisted through the support ticket.
  13. Red Mist should've probably explained a bit better. You're supposed to make a ticket at https://raid-gaming.net/supports/ to appeal your ban as we don't like to handle ban appeals publicly.
  14. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  15. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  16. Declined: https://sourcebans.raid-gaming.net/index.php?p=banlist&advSearch=STEAM_1:1:543173556&advType=steamid
  17. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section.
  18. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section.
  19. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section.
  20. If you want to appeal your ban you should make a ticket here: https://raid-gaming.net/support/
  21. Declined: https://sourcebans.raid-gaming.net/index.php?p=banlist&advSearch=STEAM_1:1:542131582&advType=steamid
  22. We sincerely disagree. Declined.
  23. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section.
  24. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section.
  25. You act like an absolute child in Discord to the point where you got muted not even 2 hours ago... Yeah, declined. Try again when you've matured a little.