atrX

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Everything posted by atrX

  1. Why is this in Dutch...?
  2. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  3. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  4. Declined for failure to follow the template provided: You may apply again in 30 days.
  5. This really doesn't belong here. I see you've made a ticket, any further communication about your ban will happen through there. Locked.
  6. Hi there! I need a total of 20 rank icons for the next update. Keep in mind, these will be replacing all of the icons we have right now (every 5 levels you'll get a new icon), so if there's one in the mod you really like, you can suggest that too. This is to save on image assets so we can add more customisation options (and possibly get certain maps working again). Rank icons should be square and at least 128x128. If they do not cover the entire surface of the image, they should have a transparent background. Edit: I've attached all the rank icons from the current mod that weren't from stock 1.2. They're in TGA format, so some software might have problems opening them. ranks.zip
  7. Small update introducing two new features and some animation fixes. Changelog New: Added option to toggle showing jumpers (B51 or !hideplayers) Added option to enable a speed meter (B52) Changes: Adjusted Karambit animations (thanks @Mist)
  8. Hi there! Due to the shutdown of Google+, we will be discontinuing the support for signing in through Google+. The permanent removal of Google+ as a sign in option will take effect on March 7th. Until then, there will be gradual, controlled outages of the sign in service of Google+ (this is not us, but Google doing this). If you are having trouble signing in, try again a few hours later. If you are using Google+ as your only authentication method, you should attach a password to your account now so you don't lose access once Google+ Sign-In is removed. You can set a password for your account here: https://raid-gaming.net/settings/password/ Regards, atrX.
  9. Hi there! I've just pushed out an update to Deathrun adding some new stuff like geo trails, old Raid skins and a bunch of new maps. Also in this new update is a bunch of changes and fixes for problems you've all reported. For more information, check the changelog: Aside from the update I wanted to also put out a quick roadmap for the near future. In order, my current priority is: Slay V3 Raid Promod Raid Fun/High Jump Raid Surf update (new customisation including some of the stuff that was added to Deathrun and possibly some other new stuff) Leaderboard frontend overhaul and integration with Deathrun (currently https://raid-gaming.net/surf/) Hope to see you all on the server! PS: Yes, I was indeed too lazy to redo the spectator input overlay for this update, maybe in the next one. Regards, atrX.
  10. The first update for our Deathrun mod is out now! This update is rather small as I have already been pushing constant changes to the server as issues were found. Changelog: Added Ghost Run Optimized a bunch of weapon assets (freeing up some space for more demanding maps and decreasing the mod size slightly) Added a few more maps to the rotation Removed Metal Sonic VIP character model (caused crashes due to missing tags, might be replaced at a later date)
  11. Hi there! As a bit of an incentive for you all to keep playing and as a thank you for the support you've shown thus far, we've decided to give the first person to legitimately reach level 80 3 months of free VIP. Due to our implementation of the ranking system there is a slight limitation, however: You must be on a legtimitate CD key (Since ranks are assiociated with your GUID, cracked keys share ranks with other clients, therefore making leveling faster.) Once you have reached level 80, please DM me on the forums with a screenshot of your level and your B3 CID (you can find out what your B3 CID is by typing !regtest in the chat, it's the number after the @ symbol, please note that you must first !register to use this command). Thank you @iiManix for coining the idea. Regards, atrX. Before anyone asks, yes, we'll be updating the mod regularly. I'm currently working on fixing some issues and looking into implementing some new features already.
  12. That title though... First things first, no I'm not going to kill off Raid anytime soon (quite the opposite, actually). As everyone is well aware, our servers, forums and Discord haven't exactly been the most active. As a result, I've been wanting to diversify our community a bit, introduce new games and generalise it a bit more rather than just "we host servers". In this post I'm going to be laying out my current plans. Anyone is free to give feedback and introduce new ideas (any help is welcome, I want to see this community shine like it used to). Game/Community Hubs Hubs will act as a place of discussion for a game. They'll be run by Community Managers (more on these further down the post) who will moderate, organise events etc. Since we can't just create a hub for every game in existence, I want people to actually come forward and request to add a new hub when they have a group of people interested in said game. We'll have a dedicated section on the forums for hub requests with clear instructions on how the process is handled. Community Managers If these changes are effective and bring in more people, we're going to need some people to manage each hub. This is where Community Managers come in. These individuals would be community-elected (we into politics now bois) and serve as the primary administrators of their respective hub. They can run their hub as they wish, so long as they listen to the community of said hub. Basically, they're like moderators of a subreddit, for those familiar with Reddit. Discord The Discord server will get a serious overhaul to be more in line with the whole hub thing. We don't want to make it too crowded though (not have 100 different text channels for a singular game) so we'll have to impose limits on hubs based on popularity and the type of game. You'll be able to assign yourself groups through a bot based on what hubs you want to be in. Once you're in a hub's group you'll be able to see the channels related to the hub and partake in discussions and events. What of the servers? Our CoD4 servers will continue to be run as normal, nothing really changes here. However, once the overhaul of the leaderboards, servers page and Echelon are done, we might start putting up servers for popular hubs. More details once we're actually ready for it. So yeah, let me know what you think. If you have any ideas worth sharing, don't hesitate. All of your opinions matter to us, we want to provide you with the best possible community experience we can. I've attached a poll to the post so we can get a bit of an overview on the amount of people that like/dislike the idea. If you vote (especially if you vote no), we'd really appreciate if you also explained your choice. As a final note, I'd like to thank everyone that's been there with us up to this point. You've all been wonderful and it means a lot to me that there's people who genuinely care a lot about our community.
  13. We'll be replacing the end round songs sometime soon and want your input. Post suggestions below in the following format: YouTube link: Time (from-to): End round songs should be ~10 seconds (no longer), endmap can be longer.
  14. Vote for your favourite songs now. If anyone still has suggestions for more songs, feel free to keep posting here: I'll add any new suggestions to the poll whilst it runs.
  15. Hi there! We've just launched our own Promod server (well, yesterday...)! https://www.gametracker.com/server_info/raid-gaming.net:28985 It's pretty barebones right now as I've been busy with other things, but I did promised to get it out by the end of the month so yeah... I'll probably update the mod with new stuff at some point. My main focus was the new server-sided anti cheat, which covers a few common types of cheats and has been rolled out onto most of our servers (basically all the ones where it would actually be useful). The new anti cheat will be updated and adjusted regularly (though you won't notice, as it's completely server-sided). Regards, atrX.
  16. I'd like to welcome two new Trial Admins to our team: @wav33 and @Fedzor! During their trial period they'll be watching our servers alongside the rest of our team and performing actions where they deem necessary. As for the trials, you'll find the necessary information in the admin section of the forum.
  17. I'd like to take a moment to congratulate @Fedzor for being the first player to reach level 80. He has hereby won the race and will receive 3 months of free VIP. We'll have more little competitions like this in the future for others to have a chance to win something.
  18. Let me be the first to make an introduction thread. I go by the name atrX (or AtriX) nowadays but used to be called JR-Imagine and Slaya aswell. My IRL name is Jordy Rymenants, I'm 18 as of the writing of this post and I live in Belgium. Most of you will probably already know me from either my deathrun/zombies maps and the surf mod. I'm into software and web development and am pursuing a career in said industry. A collection of some of my work can be found on my portfolio: http://jordyrymenants.com/ Lately I've been playing mostly CS:GO but once the surf server goes back up you'll probably find me on there at least a few times a week. So yeah, that's me in a nutshell.
  19. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  20. Hi there! @iiManix coined another good idea. From now on, at the end of each month, we will grant the top donator for that month a special forum group called VIP. This group is basically a carbon copy of the regular Donator group so don't worry, we're not giving special priviliges to people with money. It's just a simple thank you to our biggest supporters. ^ Obviously, if you've already got the VIP group you're excluded from the selection for that month so someone else can also get the group. I've already granted two people the group for previous months (one of which is no longer in the system, sorry about that) and any donations that happened this month will count for the next selection at the end of May. Aside from this small forum update I've also got a quick status update for the Deathrun update. I've not been able to work on it too much due to working for college aswell as playing on the servers myself (sorry guys ). But I've been working on fixing the killcam bug (not tested yet but should in theory be fixed) alongside some other minor things. I'll also be reverting the weapon skins to the old Raid ones aswell as adding a bunch of new trails in the update (which will be the main not-so-big big thing) provided by @xoxor4d0xzz and @Mist. Regards, atrX.
  21. Sorry for taking this long to get the results out, I've been incredibly busy lately. ^.^ Anyway, here are the results (category scores are averages based on user votes, total is all categories added up). 4th Place: mp_dr_building_escape by @ImJustBad Theme: 1.7/5 Level of detail: 1.3/5 Uniqueness and variation of traps: 2/5 Map flow: 3.7/5 Optimisation: 0/2.5 (No caulk) No script errors: 0/2.5 (One of the traps throws an "undefined is not an entity" error + entering an endroom on free run throws an error) Total: 8.7/25 3rd Place: mp_dr_metal_factory by @Cloudy Theme: 3/5 Level of detail: 3.5/5 Uniqueness and variation of traps: 4/5 Map flow: 4/5 Optimisation: 0/2.5 (No caulk) No script errors: 0/2.5 (Entering an endroom on free run throws an error) Total: 14.5/25 2nd Place: mp_dr_petrichor by @jwofles Theme: 4.5/5 Level of detail: 4.5/5 Uniqueness and variation of traps: 3.5/5 Map flow: 2/5 Optimisation: 2.5/2.5 (Congratulations on being the only person in the contest to know what caulking is) No script errors: 0/2.5 (Entering an endroom on free run throws an error) Total: 17/25 1st Place: mp_dr_industrial by @TheHumble_J Theme: 4/5 Level of detail: 5/5 Uniqueness and variation of traps: 4.7/5 Map flow: 3.7/5 Optimisation: 0/2.5 (No caulk) No script errors: 0/2.5 (Entering an endroom on free run throws an error) Total: 17.4/25 Congratulations on the win @TheHumble_J! I'll DM you about your prize. And thank you everyone else who entered.
  22. Changelog New: Multiple activators on old only maps Server-side toggle to give activator(s) weapons Server-side toggle to enable old only map events Option to enable a laser sight Added mp_dr_atlantis and mp_dr_catherine to the rotation Added option to bind "hide players" in the controls menu Changes: Removed dead servers from main menu (Promod + TDM) Updated Crowbar textures Removed forced customisation from: mp_deathrun_fusion mp_deathrun_mine mp_deathrun_sonic mp_dr_cyber mp_dr_pandemonium mp_dr_slayv2 mp_dr_zvr_dimensions mp_dr_windwaker Got rid of the absolute fucking cancerous "Mustamies" song on mp_dr_skii Disabled spectator list (at least for now, as it crashes the server with too many players on) Re-added mp_dr_decay Sonic model secret Fixes: Fixed idle anim for Brawler's Brew Fixed mp_dr_windwaker resetting XP when picking up gems Added missing Brawler's Brew to the item shop Removed mp_vc_garage and mp_dr_industrial from the rotation (engine limits exceeded causing server crash) Blocked mp_deathrun_cookie cut For the upcoming event this weekend we'll have 2x XP, exclusively old only maps and activator weapons enabled.
  23. Changelog New: Added 7 new FX trails (thanks @Mist) Added 4 new geometry trails (thanks @xoxor4d0xzz) Community Announcement and Admin Message through B3 (admins only, across all servers) !join commands (only able to add these on Deathrun and Surf, unfortunately) Added 5 more maps to the rotation (mp_deathrun_hop, mp_deathrun_wood, mp_deathrun_ponies, mp_dr_merry_xmas, mp_dr_fallrun) Changes: Reverted weapon skins to the old Raid ones (the really shiny gold ones) Ghosts now have ammo (and can also under no circumstances damage the activator) VIP Deagle now has a purple muzzleflash Removed clip blocking the activator from getting close to the end door on mp_deathrun_liferun Added back Beatthat's Deagle to mp_dr_destiny Fixes: Killcam will now also trigger for the activator when players are in ghost run Fixed endmap triggers on some maps Fixed traps not giving XP on some maps Fixed mp_dr_bounce endrooms Fixed mp_dr_blue to force fullbright regardless of your preferences Fixed mp_deathrun_factory's endgame music overlapping with the endround songs Fixed mp_deathrun_factory's sniper room never getting enabled if players in in ghost run Fixed mp_dr_destiny's final fight not getting enabled if players are in ghost run Server now has enough time to display the winning map of a mapvote properly Added mp_deathrun_factory to the exception list for anti spawn camp to prevent people from dying when jumping into spawn from the activator room Fixed spectator button overlay overlapping with ghost run text Added back the german shepard model and animations (mp_deathrun_cherry endroom fix) If you find any more bugs or issues, please report them here: https://raid-gaming.net/forum/79-bug-reports-feature-requests/
  24. Merry Christmas and a happy new year! Due to time constraints and me being generally preoccupied with college and other work lately we won't have a big holiday event this year. What we will however do is grant everyone 2 days of VIP, starting 24/12 at 4PM GMT until 26/12 at 4PM GMT. This will be for both deathrun and surf (since our VIP system isn't tied to a specific server). Additionally, 2x XP will be enabled on deathrun from 28/11 at 10PM GMT until 30/11 at 12AM GMT. I promise to make up for the lack of special events next year (plus we have a mapping contest coming in ~2 weeks).
  25. Changelog New: Anti lag (essentially kills the no fall damage bind) Anti ele (Caspa has been unable to hit a single ele on the current version ) Added 3 extra viewhands (missing stock CoD4 ones) unlocked at level 4, 12 and 20 respectively VIP Deagle now has camo support Changes: New endround songs Fixes: Fixed the following maps crashing on Mac: mp_deathrun_sm_v2 mp_deathrun_familyguy mp_deathrun_flow mp_deathrun_minecraft mp_deathrun_portal_v3 mp_deathrun_control Special thanks to @Caspa for extensive testing of the anti lag and anti ele.