atrX

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Everything posted by atrX

  1. Hi, Given some past events we don't currently feel comfortable making you an admin again. Feel free to apply again in the future if you wish to do so, but for the time being we've decided to decline your application. Regards, atrX
  2. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.
  3. Not something to be proud of. Thanks for informing us though, enjoy your ban(s). Had a look and saw our AC actually banned you on one of your accounts too, so you even cheated on our servers, lovely. Absolutely scum of the earth, go ruin some other community.
  4. We've just relaunched and with this came a new theme. If you find any issues with it, please report them here. Regards, atrX.
  5. Hi there and welcome to 2019! We've got lots of exciting things planned but for now we're kicking off the new year with a deathrun mapping competition! Deadline and submission All maps must be submitted by 11:59PM GMT on February 17th. Submitting a map is done by creating a topic in https://raid-gaming.net/forum/31-community-content/ with screenshots/info/whatever of your map and a download link. Your topic title should start with "[Mapping Contest]" to differentiate between contest submissions and regular content. Prizes Right now the prizes are as follows: 1st place: 3 months of VIP 2nd place: 2 months of VIP 3rd place: 1 month of VIP I'll probably throw in a 15-20 EUR Steam gift card for first place if enough people show interest. If anyone else wants to contribute to the prize pool, hit me up. Rules You must be able to finish on 190 speed with a speed scale of 1.0 (why else would you be entering this competition?) Your map must have a working endmap trigger Your map must make use of the trigger list method for trap activation XP (if anyone doesn't know how to do this, hit me up and I'll write up a quick tutorial) Broken lightgrid or failure to compile reflections = disqualified (no one likes a broken map) No custom weapons (for the love of god, can people please stop doing this?) Do not force viewhands/playermodels/weapons/... on players upon spawning You can add secrets, but they are NOT to be taken into account when judging a map You must not have started mapping before the time at which this was posted You must be able to run your map using 1.7 Criteria We will have the community vote on each map with a set of criteria, each with a rating out of 5: Theme Level of detail Uniqueness and variation of traps Map flow You can gain additional points with the following criteria (2.5 for each): Optimisation (proper use of caulk etc. will gain you points, portalling for big and detailed maps is appreciated but won't be taken into account) Submitting a map without script errors FAQ If you have any more questions, feel free to ask below. Edit: If you're planning on entering, please comment down below so I can get an idea of the amount of contestants.
  6. Hi there! We've just launched our own Promod server (well, yesterday...)! https://www.gametracker.com/server_info/raid-gaming.net:28985 It's pretty barebones right now as I've been busy with other things, but I did promised to get it out by the end of the month so yeah... I'll probably update the mod with new stuff at some point. My main focus was the new server-sided anti cheat, which covers a few common types of cheats and has been rolled out onto most of our servers (basically all the ones where it would actually be useful). The new anti cheat will be updated and adjusted regularly (though you won't notice, as it's completely server-sided). Regards, atrX.
  7. Let me be the first to make an introduction thread. I go by the name atrX (or AtriX) nowadays but used to be called JR-Imagine and Slaya aswell. My IRL name is Jordy Rymenants, I'm 18 as of the writing of this post and I live in Belgium. Most of you will probably already know me from either my deathrun/zombies maps and the surf mod. I'm into software and web development and am pursuing a career in said industry. A collection of some of my work can be found on my portfolio: http://jordyrymenants.com/ Lately I've been playing mostly CS:GO but once the surf server goes back up you'll probably find me on there at least a few times a week. So yeah, that's me in a nutshell.
  8. Hi there! Due to the shutdown of Google+, we will be discontinuing the support for signing in through Google+. The permanent removal of Google+ as a sign in option will take effect on March 7th. Until then, there will be gradual, controlled outages of the sign in service of Google+ (this is not us, but Google doing this). If you are having trouble signing in, try again a few hours later. If you are using Google+ as your only authentication method, you should attach a password to your account now so you don't lose access once Google+ Sign-In is removed. You can set a password for your account here: https://raid-gaming.net/settings/password/ Regards, atrX.
  9. Vote for your favourite songs now. If anyone still has suggestions for more songs, feel free to keep posting here: I'll add any new suggestions to the poll whilst it runs.
  10. Hi there! I've just pushed out an update to Deathrun adding some new stuff like geo trails, old Raid skins and a bunch of new maps. Also in this new update is a bunch of changes and fixes for problems you've all reported. For more information, check the changelog: Aside from the update I wanted to also put out a quick roadmap for the near future. In order, my current priority is: Slay V3 Raid Promod Raid Fun/High Jump Raid Surf update (new customisation including some of the stuff that was added to Deathrun and possibly some other new stuff) Leaderboard frontend overhaul and integration with Deathrun (currently https://raid-gaming.net/surf/) Hope to see you all on the server! PS: Yes, I was indeed too lazy to redo the spectator input overlay for this update, maybe in the next one. Regards, atrX.
  11. Changelog New: New and improved lag detection (should detect all kinds of lag and not throw false-positives) Fixes: Going back into the map on mp_dr_skypower after finishing no longer kills you. If there's any problems found with the new anti lag, please message me about it on Discord or reply to this topic!
  12. It's a smaller update with the main feature being the all new Double Jump events (join today at 12PM EST/5PM GMT/6PM CET). Changelog New: Double Jump events (press jump again mid-air to double jump) Added mp_dr_celerity to the rotation Changes: Map records won't submit if Double Jump is enabled Server name now shows "190 speed" as per the suggestion of @Caspa Removed mp_dr_raky from the rotation Fixes: Disable AFK activation if there is more than 1 activator Removed Crowbar worldmodel (melee weapons aren't supposed to have a world model) We'll have 2x XP enabled for the duration of the weekend and double jump for the duration of the event.
  13. Posting these early so I can get some feedback in before we release the update. We've heard your complaints about the rotation and I've finally done something about it. Changelog New: Opening the shop menu will now inform you of the rental period through a message at the top left of your screen. New rotations (we can switch between the available rotations on the fly): Default Best maps Classics All maps Changes: Doubled shop credits gained at the end of each round (1 -> 2). Extended shop rental period (2 days -> 7 days). Various improvements to the anti-glitch plugin (anti-lag, anti-ele, ...). Removed Spectrum camo. Adjusted level requirements for all camos to adjust for the removal of Spectrum camo. Increased XP gained when activating traps (60 -> 100). Increased XP gained for activator when a jumper dies (20 -> 30). Increased XP gained at the end of each round (20 -> 50). New endround/endmap songs. Fixes: Fixed an issue where equiping the VIP deagle while having a camo selected would crash the game. Added back mp_deathrun_grassy_v4, mp_deathrun_nukebase, mp_dr_industrial and mp_dr_pipe (no longer crash the game due to xmodel limit). Blocked mid-air elevators. Blocked slide cut on mp_dr_skypower. We want your feedback regarding the new rotations. You can see which maps are included in each rotation here: If you want to see a specific map added/removed in a certain rotation, leave a comment here with your reasoning and we'll take it into consideration. Old only map events will still be a thing from time to time and these can be toggled on/off regardless of the active rotation, so each old only event isn't necessarily the same.
  14. The 1.4 update will go live at ~7PM GMT today. The changelog can be found below. Changelog New: Added an additional 120 levels to make for a total of 200 earnable levels! Reach level 200 for a shiny animated rank icon. (thanks @xoxor4d0xzz) Added a few new maps to the rotation and removed some that were causing errors due to engine limits (if there's any maps you'd like added/removed, please make a topic about it here) You can now select a camo to use on your guns (there's 5 camos, won't be adding more due to asset limits) New customisation options: (huge thanks to @Mist and @ERICOS for fixing a bunch of broken stuff) 11 new characters 4 new viewhands 4 new guns 1 new VIP melee weapon 1 new non-VIP melee weapon New endround and endmap songs (about time) Changes: Killcam overhaul, now also shows on the last round Player cards (the thing that pops up when someone gets a kill) have been overhauled New rank icons (you'll earn a new icon every 5 levels, up to level 100, at which point you'll be granted the Raid logo icon until you reach the gold 200 icon) Endround end endmap songs now play from a queue instead of being randomly selected Tomahawk got its old texture back from the old mod L96A1 has been replaced with the L115A3 from Ghosts MW3 Five-Seven has been replaced with the BO2 one Viewhands customisation now applies to the activator too (now shut up @iiManix) Fixes: Wounded and Captain America viewhands no longer cause unused attachments to show on weapons Pressing ESC no longer closes the mapvote Secret exit on mp_dr_hardstyle has been moved mp_dr_alley will now correctly give you an RPG in the RPG room Secret on famous should be properly blocked now Going old on mp_dr_caution no longer takes your guns away Fixed hard secret exit on mp_dr_jump_hard Blocked cut in first secret on mp_dr_lithium that made secret faster than main map Blocked cut on mp_dr_rock Fixed endmap trigger on mp_deathrun_azteca Probably some stuff I forgot to mention, but the most important bits should be in the changelog.
  15. That title though... First things first, no I'm not going to kill off Raid anytime soon (quite the opposite, actually). As everyone is well aware, our servers, forums and Discord haven't exactly been the most active. As a result, I've been wanting to diversify our community a bit, introduce new games and generalise it a bit more rather than just "we host servers". In this post I'm going to be laying out my current plans. Anyone is free to give feedback and introduce new ideas (any help is welcome, I want to see this community shine like it used to). Game/Community Hubs Hubs will act as a place of discussion for a game. They'll be run by Community Managers (more on these further down the post) who will moderate, organise events etc. Since we can't just create a hub for every game in existence, I want people to actually come forward and request to add a new hub when they have a group of people interested in said game. We'll have a dedicated section on the forums for hub requests with clear instructions on how the process is handled. Community Managers If these changes are effective and bring in more people, we're going to need some people to manage each hub. This is where Community Managers come in. These individuals would be community-elected (we into politics now bois) and serve as the primary administrators of their respective hub. They can run their hub as they wish, so long as they listen to the community of said hub. Basically, they're like moderators of a subreddit, for those familiar with Reddit. Discord The Discord server will get a serious overhaul to be more in line with the whole hub thing. We don't want to make it too crowded though (not have 100 different text channels for a singular game) so we'll have to impose limits on hubs based on popularity and the type of game. You'll be able to assign yourself groups through a bot based on what hubs you want to be in. Once you're in a hub's group you'll be able to see the channels related to the hub and partake in discussions and events. What of the servers? Our CoD4 servers will continue to be run as normal, nothing really changes here. However, once the overhaul of the leaderboards, servers page and Echelon are done, we might start putting up servers for popular hubs. More details once we're actually ready for it. So yeah, let me know what you think. If you have any ideas worth sharing, don't hesitate. All of your opinions matter to us, we want to provide you with the best possible community experience we can. I've attached a poll to the post so we can get a bit of an overview on the amount of people that like/dislike the idea. If you vote (especially if you vote no), we'd really appreciate if you also explained your choice. As a final note, I'd like to thank everyone that's been there with us up to this point. You've all been wonderful and it means a lot to me that there's people who genuinely care a lot about our community.
  16. Hi there! @iiManix coined another good idea. From now on, at the end of each month, we will grant the top donator for that month a special forum group called VIP. This group is basically a carbon copy of the regular Donator group so don't worry, we're not giving special priviliges to people with money. It's just a simple thank you to our biggest supporters. ^ Obviously, if you've already got the VIP group you're excluded from the selection for that month so someone else can also get the group. I've already granted two people the group for previous months (one of which is no longer in the system, sorry about that) and any donations that happened this month will count for the next selection at the end of May. Aside from this small forum update I've also got a quick status update for the Deathrun update. I've not been able to work on it too much due to working for college aswell as playing on the servers myself (sorry guys ). But I've been working on fixing the killcam bug (not tested yet but should in theory be fixed) alongside some other minor things. I'll also be reverting the weapon skins to the old Raid ones aswell as adding a bunch of new trails in the update (which will be the main not-so-big big thing) provided by @xoxor4d0xzz and @Mist. Regards, atrX.
  17. Merry Christmas and a happy new year! Due to time constraints and me being generally preoccupied with college and other work lately we won't have a big holiday event this year. What we will however do is grant everyone 2 days of VIP, starting 24/12 at 4PM GMT until 26/12 at 4PM GMT. This will be for both deathrun and surf (since our VIP system isn't tied to a specific server). Additionally, 2x XP will be enabled on deathrun from 28/11 at 10PM GMT until 30/11 at 12AM GMT. I promise to make up for the lack of special events next year (plus we have a mapping contest coming in ~2 weeks).
  18. Hi there! We'll be doubling all XP gained on the Deathrun server this weekend starting NOW until Sunday 9PM GMT. Hope to see you all on the server! Regards, atrX.
  19. I'd like to take a moment to congratulate @Fedzor for being the first player to reach level 80. He has hereby won the race and will receive 3 months of free VIP. We'll have more little competitions like this in the future for others to have a chance to win something.
  20. Hi there! As you might have noticed by the title of the forums and the server renames... Raid Gaming is officially back! @MiKeY recently got in touch with my regarding the possibility of bringing back Raid, we talked about it for a while and well... Here we are. Revolutionary Mods has hereby officially merged into Raid and all the servers have carried over. In this process I have become the main owner of Raid and Mikey has decided to take a step back and become a co-owner with less responsibilities (probably because he can't finish a mod). Some things have changed though. We opted to keep old topics etc to the archive and only import members to our new forum. Raid had a lot of drama going on and we kinda want to leave all of that behind. All the old stuff is still available at https://archive.raid-gaming.net however. Other servers Raid used to have like Promod and Fun/High Jump are coming back aswell, we're just in the progress of getting the mods ready (absolutely no ETAs). Old admins can DM me or @MiKeY to be put on trial for the role of Server Admin again after an internal voting (and thereby skip the application process). We decided against instantly granting everyone their admin status due to some concerns regarding specific (not to be mentioned) old staff members. We do have an internal voting before granting old admins Trial status so it is in no way a guarantee you'll be put back on Trial in the first place (this due to the aforementioned concerns). Regards, @atrX and @MiKeY. Your new Raid overlords.
  21. Hi there! As a bit of an incentive for you all to keep playing and as a thank you for the support you've shown thus far, we've decided to give the first person to legitimately reach level 80 3 months of free VIP. Due to our implementation of the ranking system there is a slight limitation, however: You must be on a legtimitate CD key (Since ranks are assiociated with your GUID, cracked keys share ranks with other clients, therefore making leveling faster.) Once you have reached level 80, please DM me on the forums with a screenshot of your level and your B3 CID (you can find out what your B3 CID is by typing !regtest in the chat, it's the number after the @ symbol, please note that you must first !register to use this command). Thank you @iiManix for coining the idea. Regards, atrX. Before anyone asks, yes, we'll be updating the mod regularly. I'm currently working on fixing some issues and looking into implementing some new features already.
  22. Hi there! I need a total of 20 rank icons for the next update. Keep in mind, these will be replacing all of the icons we have right now (every 5 levels you'll get a new icon), so if there's one in the mod you really like, you can suggest that too. This is to save on image assets so we can add more customisation options (and possibly get certain maps working again). Rank icons should be square and at least 128x128. If they do not cover the entire surface of the image, they should have a transparent background. Edit: I've attached all the rank icons from the current mod that weren't from stock 1.2. They're in TGA format, so some software might have problems opening them. ranks.zip
  23. Changelog New: Multiple activators on old only maps Server-side toggle to give activator(s) weapons Server-side toggle to enable old only map events Option to enable a laser sight Added mp_dr_atlantis and mp_dr_catherine to the rotation Added option to bind "hide players" in the controls menu Changes: Removed dead servers from main menu (Promod + TDM) Updated Crowbar textures Removed forced customisation from: mp_deathrun_fusion mp_deathrun_mine mp_deathrun_sonic mp_dr_cyber mp_dr_pandemonium mp_dr_slayv2 mp_dr_zvr_dimensions mp_dr_windwaker Got rid of the absolute fucking cancerous "Mustamies" song on mp_dr_skii Disabled spectator list (at least for now, as it crashes the server with too many players on) Re-added mp_dr_decay Sonic model secret Fixes: Fixed idle anim for Brawler's Brew Fixed mp_dr_windwaker resetting XP when picking up gems Added missing Brawler's Brew to the item shop Removed mp_vc_garage and mp_dr_industrial from the rotation (engine limits exceeded causing server crash) Blocked mp_deathrun_cookie cut For the upcoming event this weekend we'll have 2x XP, exclusively old only maps and activator weapons enabled.
  24. You already made an application on Sunday, no need to make a second topic. Locked.
  25. Congratulations on becoming a CS:GO trial admin! Make sure to the read the appropriate topics in the admin section. If you have any questions, don't hesitate to ask a Lead Admin or above.