atrX

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Posts posted by atrX


  1. Hi there!

     

    Due to the shutdown of Google+, we will be discontinuing the support for signing in through Google+. The permanent removal of Google+ as a sign in option will take effect on March 7th. Until then, there will be gradual, controlled outages of the sign in service of Google+ (this is not us, but Google doing this). If you are having trouble signing in, try again a few hours later.

     

    If you are using Google+ as your only authentication method, you should attach a password to your account now so you don't lose access once Google+ Sign-In is removed. You can set a password for your account here: Please login or register to see this link.

     

    Regards, atrX.


  2. Long story short, I accidentally pushed the scripts for the update to the live server and didn't have a backup of the old ones... Enjoy the early update, lol.

     


     

    Changelog

    New:

    • Updated map rotation (now 227 maps large!)
    • Updated end round/map songs based on community poll
    • Added item shop where you can rent any VIP item for 1 day (24 hours) with credits earned for:
      • Playing (granted at the end of each round)
      • Kills
      • Finishing the map
    • New customization options for VIPs:
      • Miku character model (thanks to @Rex109)
      • Slash N' Burn knife
      • Rainbow trail
      • Sparkles trail (the old Raid VIP trail)
      • Chicken pet
      • Watermelon gun
    • Added toggleable spectator list (see who is spectating a player)
    • Added "Ghost Run" label when spectating a player in ghost run
    • Added toggleable option to not spectate ghosts
    • Menu overhaul
    • Added "Add To Favorites" button
    • Added "Rules" button
    • Added detailed statistics tracking including different types of kills, traps activated, deaths and time played (only ingame, for now)
    • Server announcement when someone finishes the map with placement order (still no order rule though :) )
    • Added DR-specific controls to the multiplayer controls menu
    • Added DR-specific options to the game options and multiplayer options menus

    Changes:

    • Spectator keyboard looks a bit nicer now
    • Buffed snipers (should be a one-shot kill in the upper body all the time now)
    • Updated some weapons (reduced image count, improved animations, sounds etc.) thanks to @Mist
    • Map rotation will no longer reset upon a server restart
    • Removed player timer on practice run
    • First round will now be displayed as "Practice Round", subsequent rounds will be counted from 1-10
    • Nightvision will no longer show up on the HUD, but can still be enabled if you have it bound
    • Added back WTF sound when a player presses B42
    • Going AFK as activator will no longer grant you XP for the automatic trap activation
    • Random first place XP will no longer activate on practice round
    • Removed "Free Run" popup from practice round
    • Removed forced viewhands/playermodels on some maps (let me know if I missed any)
    • Removed delay from teleporter at spawn on mp_dr_blue
    • End rooms on mp_deathrun_easy will now always be active
    • Randomised music selection on mp_dr_imaginary
    • Anyone can now enter the "Brick" secret on mp_deathrun_cookie, even without renaming to "Brick"
    • Nerfed mp_dr_lithium secrets
    • Removed some abusive stuff from several maps
    • Removed some XP fountains from several maps

    Fixes:

    • Stats will no longer reset if the backend goes down (you'll temporarily be level 1 until it comes back up, at which point you'll get your rank back)
    • Fixed desync between on-screen timer and actual time used for records
    • Time record is no longer shown at end of game when no one has ever finished the map (no more 99999999)
    • Activator is no longer able to damage ghosts
    • XP bar is no longer shown when opening a menu
    • Lots of script error fixes for several maps
    • Lots of fixes for broken end triggers
    • Fixed some maps that weren't giving XP for trap activation
    • Blocked bhop cut on mp_deathrun_scoria
    • Blocked cut on mp_dr_watercity
    • Blocked cut on mp_dr_bananaphone_v2
    • Block ladder stall cut on mp_deathrun_ruin
    • Blocked no fall damage cut on mp_deathrun_ruin
    • Blocked cut on mp_deathrun_hop
    • Players no longer randomly die from trap activation on the practice round on mp_deathrun_ruin
    • Players in ghost run can now exit the spawn of mp_deathrun_ruin
    • Fixed several SQL injections in the backend (don't ask me why I'm not using prepared statements, even I don't know)

     

    If you find any more bugs or issues, please report them here: Please login or register to see this link.

    2 people like this

  3.  

    On 12/15/2018 at 2:53 AM, jwofles said:

    deathrun suggestions

    - add wtf explosion when you b42 (like old raid)

    - show current spectators on a player like previous raid mod + use mikey's nicer keyboard display for spectators(had keyboard icons instead of ugly text)

    - make the amount of rounds 10 (make practice round 0)

    - maybe give ghosts like a ghost FX so they just have a little spirit that floats around the map where they are (idk about this idea)

    - add chicken pet to VIP

    I'll do most of these.

     

    On 12/15/2018 at 2:53 AM, jwofles said:

    familyguy

    - i updated the gsc for some fixes, the trails may need some tweaking but i'll fix this later if it's a problem

    - see the attatched file for the updated gsc

    - can you fix the 1v1 rooms, they currently don't open because of ghost players (they wait until there's 1 alive player yet but the ghosts fuck it up)

    Oi, I told you I'd update it with the Feb update because I'd need to test it. :P 

     

    On 12/15/2018 at 2:53 AM, jwofles said:

    map suggestions

    - add communism
    - add oxidation

    Got a link to either of these? Can't find communism on ModDB nor Google and Oxidation was private (yes, Raid, but I don't actually have the old maps, only the scripts).

    For Oxidation: If I recall correctly, this is the map that has a trap that rebinds your keys? I'll probably end up just removing that trap altogether then.


  4. 1 hour ago, jwofles said:

    END MAP -
    Please login or register to see this link.  i wanna be tracer

    Please login or register to see this link.  howard the alien

    Please login or register to see this link.  baby shark

    Just... No.

     

    Added the rest of the suggestions though.


  5. Rule #1: No verbal abuse

    Rule #2: No cheating of any kind

    Rule #3: No exploiting/glitching of any kind

    Rule #4: No using scroll/macro/script/... to kill a player

    Rule #5: No spamming of any kind

    Rule #6: No advertising/soliciting

    Rule #7: No (potentially) offensive or annoying names

    Rule #8: Speak English when requested by an admin

    Rule #9: No arguing with admins (listen and learn or leave)


  6. On 1/13/2019 at 1:13 AM, Lossy said:

    Pls make it like the old raid one fam instead of the basic stats you see

    When I implement it, it'll track a whole bunch of stats, no worries. :P

     

    16 hours ago, jwofles said:

    I'd like to add to this conversation

     

    the oof gun

    Please login or register to see this link.

     

    spooderman Please login or register to see this link.

    bat girl Please login or register to see this link.

    fortnite girl Please login or register to see this link.

    Some of the models? Sure. The gun? Fuck off.

     

    4 minutes ago, Zeronwad said:

    Atrx: "Timer was disabled in ghost mode for good reason, it wouldn't sync up with regular play (freeze at the start of the round, start doors etc.)."
     

    Still still can happen now though. When there is a map with a door and there are traps that only activated once (so after it's activated it won't do anything anymore), in the first round, "free run", you can then skip the waiting time for the door and get an insane time.

    Second way of doing this, is when you are alone in the server, leave when the round is about to start, then rejoin. The traps won't be activated so you have a free run without waiting time for a door. The time you then get will still be stored.

     

    So maybe an idea to add a spot in the map right after leaving the door, where your time starts recording. This way you can add a timer to ghost run as well. Or remove the recording of the time for free run and when you are alone in the server? I don't know if this is possible though.

     

    I've said it only once in Discord so I understand the general public not knowing about this but in the upcoming update the timer will be disabled during practice rounds (and the free run when you're waiting for someone to connect) so that'll solve that problem. ;) 


  7. 16 minutes ago, Triton said:

    1.
    Rules on the Main Menu (ESC MENU), Just a little thing because !rules just generally spams your console and it can be hard to read them

    Good idea.

     

    17 minutes ago, Triton said:

    2.
    Stats on the Main Menu (ESC MENU): At the end of the game you are able to see how many times you've killed someone, how many times you've died etc, would be nice to have a page on the menu to see these stats, see image below for reference.

    43229fbac8cb834deb6dbe0c509fde2f.png

    Fairly easy to implement, I'll see if I can implement it in the next update. :) 

     

    18 minutes ago, Triton said:

    3.
    Deathrun settings on the Main Menu (ESC MENU): Any chance we can get this menu back from the original raid? I understand that we can use the B-4 menu but having an menu page for would be a lot more ideal for new players. This menu could be where the current options menu is, with the settings & controls options being within that menu.
    997fb33b435f2f1a6f41752ab45316cf.png

    I'll put it in the backlog for now. I want to add it but atm really cba tbh. :dave: Nah, but seriously, I'll see if I can add it for next update.

     

    20 minutes ago, Triton said:

    4.
    When spectating players, it would be nice to see who's actually alive and who's a ghost player, a little icon next to the word SPECTATING at the top of the screen would be ideal. This one might be a stretch, however, if you can implement this I would be quite thankful.

    e6dd2cacefa5f53462a67446fbd29ce3.png5d02437f1c1615468e499a7297d1dcf4.png

    Perfectly possible and already on my to-do list, actually. :) 

     

    22 minutes ago, Triton said:

    5.
    Timer in ghost mode?

    Timer was disabled in ghost mode for good reason, it wouldn't sync up with regular play (freeze at the start of the round, start doors etc.).

     

    23 minutes ago, Triton said:

    6.
    I'm always gonna mention this RTV option, however, hear me out. !rtv would be a command that would allow the players to skip the current map and choose from a selection of 3 other maps. ( !1 for map 1 / !2 for map 2 / !3 for map 3) In order to prevent the command being spammed, after you have 'RTVed' a map, you have to wait a minimum of 3-5 maps until you can use it again, additionally when you type !rtv, you would need at least 75% of the server to !rtv too otherwise the vote will not go through.

    At that point it'll just see no use. People can just play the maps they vote for. I'm adding a lot of suggested maps to the rotation in the next update anyway so it'll feel somewhat fresh again.

     

    24 minutes ago, Triton said:

    7.
    When you B42 make it say <PLAYER> has spontaneously combusted, like in the original raid.

    Will do, along with the sound effect.

    1 person likes this

  8. I'll probably add some of the streaks from Fun to CO at some point. Currently have different priorities though (like finish our new admin system since B3 is completely broken on CO for reasons even I cannot figure out).

     

    51 minutes ago, Fedzor said:

    shame it's not very popular :/ 

    Combined Ops is by far our second best performing server? o.O

    1 person likes this