Changelog
New:
Added 7 new FX trails (thanks @Mist)
Added 4 new geometry trails (thanks @xoxor4d0xzz)
Community Announcement and Admin Message through B3 (admins only, across all servers)
!join commands (only able to add these on Deathrun and Surf, unfortunately)
Added 5 more maps to the rotation (mp_deathrun_hop, mp_deathrun_wood, mp_deathrun_ponies, mp_dr_merry_xmas, mp_dr_fallrun)
Changes:
Reverted weapon skins to the old Raid ones (the really shiny gold ones)
Ghosts now have ammo (and can also under no circumstances damage the activator)
VIP Deagle now has a purple muzzleflash
Removed clip blocking the activator from getting close to the end door on mp_deathrun_liferun
Added back Beatthat's Deagle to mp_dr_destiny
Fixes:
Killcam will now also trigger for the activator when players are in ghost run
Fixed endmap triggers on some maps
Fixed traps not giving XP on some maps
Fixed mp_dr_bounce endrooms
Fixed mp_dr_blue to force fullbright regardless of your preferences
Fixed mp_deathrun_factory's endgame music overlapping with the endround songs
Fixed mp_deathrun_factory's sniper room never getting enabled if players in in ghost run
Fixed mp_dr_destiny's final fight not getting enabled if players are in ghost run
Server now has enough time to display the winning map of a mapvote properly
Added mp_deathrun_factory to the exception list for anti spawn camp to prevent people from dying when jumping into spawn from the activator room
Fixed spectator button overlay overlapping with ghost run text
Added back the german shepard model and animations (mp_deathrun_cherry endroom fix)
If you find any more bugs or issues, please report them here: https://raid-gaming.net/forum/79-bug-reports-feature-requests/