The 1.4 update will go live at ~7PM GMT today. The changelog can be found below.
Changelog
New:
Added an additional 120 levels to make for a total of 200 earnable levels! Reach level 200 for a shiny animated rank icon. (thanks @xoxor4d0xzz)
Added a few new maps to the rotation and removed some that were causing errors due to engine limits (if there's any maps you'd like added/removed, please make a topic about it here)
You can now select a camo to use on your guns (there's 5 camos, won't be adding more due to asset limits)
New customisation options: (huge thanks to @Mist and @ERICOS for fixing a bunch of broken stuff)
11 new characters
4 new viewhands
4 new guns
1 new VIP melee weapon
1 new non-VIP melee weapon
New endround and endmap songs (about time)
Changes:
Killcam overhaul, now also shows on the last round
Player cards (the thing that pops up when someone gets a kill) have been overhauled
New rank icons (you'll earn a new icon every 5 levels, up to level 100, at which point you'll be granted the Raid logo icon until you reach the gold 200 icon)
Endround end endmap songs now play from a queue instead of being randomly selected
Tomahawk got its old texture back from the old mod
L96A1 has been replaced with the L115A3 from Ghosts
MW3 Five-Seven has been replaced with the BO2 one
Viewhands customisation now applies to the activator too (now shut up @iiManix)
Fixes:
Wounded and Captain America viewhands no longer cause unused attachments to show on weapons
Pressing ESC no longer closes the mapvote
Secret exit on mp_dr_hardstyle has been moved
mp_dr_alley will now correctly give you an RPG in the RPG room
Secret on famous should be properly blocked now
Going old on mp_dr_caution no longer takes your guns away
Fixed hard secret exit on mp_dr_jump_hard
Blocked cut in first secret on mp_dr_lithium that made secret faster than main map
Blocked cut on mp_dr_rock
Fixed endmap trigger on mp_deathrun_azteca
Probably some stuff I forgot to mention, but the most important bits should be in the changelog.