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Content count
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Posts posted by atrX
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Get this when trying to download:
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10 minutes ago, MiKeY said:I like this one the most
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2 minutes ago, Lossy said:Dave's a perfect fit for our low level noobs.
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19 minutes ago, Lossy said:Can we also have the old dave icons? i still have the material files so you don't need to convert them
There was dave icons in the old mod? My memory fails me.
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Rehosting the CoD4 Modtools (patched up to 1.1) here just 'cause. You can download them from the attachments (gotta be signed in).
Please login or register to see this attachment.
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11 minutes ago, jwofles said:🤦 I told you it was a dumb rule.
I don't think you have a clue how many custom functions this map uses. Regular maps generally don't use any, or only stuff like setGravity, setJumpHeight etc, which is pretty fucking easy to take out for devmap (could literally just give people an extra IWD with a script without them).
It's not a dumb rule if the community is supposed to judge the maps. Or are they supposed to base their opinions on just having played them once or twice on rhe server?
Additionally, I'm the one running the contest. I was only going to enter for fun and if I ended up top 3 I'd just hand my prize to the next in line. So me dropping out doesn't exactly make much of a difference.
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Accepted. Please read through the appropriate topics in the admin section. If you have any questions, feel free to ask me or any of the other higher ups or fellow admins.
1 person likes this -
Released and added to the rotation.
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2 hours ago, Lossy said:Safe to say it doesn't actually break anything then? 😂😂😁
It didn't crash when I spun up the dev server... That's something, right?
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Traps: 12
Endrooms: Sniper, Knife, Bounce, Bunnhop, Surf
Secret: 1
Difficulty: Medium
Length: Medium/Long
Download: Please login or register to see this link.
This map requires CoD4X Server 1.8 to run (or in the case of CoD4: Unleashed (our patch), you can play it on our server or DM me for a compatible version).
Old live streams:
Decided to not make the map a contest map, couldn't be bothered to make it work in devmap.
1 person likes this -
Added to the server.
1 person likes this -
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Hi there!
I need a total of 20 rank icons for the next update. Keep in mind, these will be replacing all of the icons we have right now (every 5 levels you'll get a new icon), so if there's one in the mod you really like, you can suggest that too. This is to save on image assets so we can add more customisation options (and possibly get certain maps working again).
Rank icons should be square and at least 128x128. If they do not cover the entire surface of the image, they should have a transparent background.
Edit: I've attached all the rank icons from the current mod that weren't from stock 1.2. They're in TGA format, so some software might have problems opening them.
Please login or register to see this attachment.
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Finally, Shipment V2.
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6 hours ago, Darmuh said:Bump 👀
We're a bit too focused on getting raky to rage quit xM.
That said, I have a few busy months coming up so won't have much time between my graduation project, internship, thesis and DR updates. I was thinking of setting up CS:GO servers in summer so I'll most likely give it a whirl then. ^
PS: If @MiKeY tells you he'll do something, don't get your hopes up.
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Did you forget closing tags or something?
Please login or register to see this code.Anyway, looks good.
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5 minutes ago, Lossy said:Pls fixed slaya spoilers fucked up everything
How the fuck did you manage that shit.
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Accepted. Make sure to read through the appropriate topics in the admin section. ^
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Eww.
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1 minute ago, Anti said:Hopefully it'll be the version of highrise you've worked on in the past.
Now that would be against contest rules.
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Welcome Mr. Mule.
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Your application is now available to be voted on. Good luck Jay.
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Updated FAQ with answer regarding 1.7a functions.
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You've been accepted into the trial admin stage. Please make sure to read through the appropriate topics in the admin section. If you have any questions, feel free to DM me or any of the other higher ups. ^
in Community Content
Posted
Your map is missing an endmap trigger. I swear a bunch of people pointed this out during testing. It's also pretty dark. I'm having to turn on fullbright if I want to see properly.