atrX

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Posts posted by atrX


  1. The current map rotation on Surf is as follows:

    surf_2pacisalive
    surf_4head_csgo
    surf_ace
    surf_acp_fix
    surf_aeron
    surf_aircontrol_fixed
    surf_ameliorate
    surf_amir
    surf_amplitude_encore
    surf_amplitude_light
    surf_andromeda
    surf_annoyance_njv
    surf_aqua_fix
    surf_ardon_fix
    surf_aser
    surf_atlas
    surf_atrium
    surf_aweles
    surf_beginner
    surf_benevolent
    surf_beverages
    surf_borderlands
    surf_boring
    surf_calycate2
    surf_calycate_ksf
    surf_calzone
    surf_classics
    surf_classics2
    surf_colum_2
    surf_colum_up
    surf_concreteideas
    surf_coralis_ksf
    surf_cyberwave
    surf_dank
    surf_deathstar
    surf_delight_go
    surf_delusional
    surf_deoa
    surf_derpis_ksf
    surf_doodles_njv
    surf_duggywuggy
    surf_eclipse
    surf_elites_v2_fix
    surf_epicube_ksf
    surf_ethereal
    surf_exocube
    surf_exurbia_v2
    surf_flow
    surf_flyin_fortress_sh
    surf_forbidden_ways_ksf
    surf_forgotten
    surf_fornax
    surf_fortum
    surf_frost
    surf_fruits
    surf_furios
    surf_garden_go
    surf_glass7
    surf_glass9
    surf_gleam
    surf_globalchaos
    surf_gold1
    surf_grassland
    surf_guitar_hi
    surf_halloween_tf
    surf_horizon_njv
    surf_how2surf
    surf_hurrr
    surf_inspire
    surf_island
    surf_ivory
    surf_journeys_final
    surf_juturna
    surf_kitsune_fix
    surf_klue
    surf_lament_n2p
    surf_lavaflow
    surf_leet_xl_beta7z_
    surf_lessons
    surf_lore_e
    surf_lullaby_ksf
    surf_lux
    surf_marbleblast_e
    surf_me
    surf_mellow
    surf_mesa_fix
    surf_mesa_mine
    surf_mesa_revo
    surf_minecraft_2016_final
    surf_minuet_njv
    surf_mjk
    surf_mom_fix
    surf_nebula
    surf_neo_njv
    surf_network_2009_sh
    surf_not_so_beginner
    surf_not_so_disaster
    surf_not_so_sinister
    surf_ny_momentum_v3_1
    surf_ny_platinum
    surf_oasis
    surf_oma
    surf_orthodox_fix
    surf_palm
    surf_pantheon
    surf_pathfinder
    surf_physics
    surf_pinkbash
    surf_pinkcubes_fix
    surf_pox
    surf_prelude_ksf
    surf_presmon_fix
    surf_rainbow
    surf_rebel_resistance_njv
    surf_reprise
    surf_reytx
    surf_rez
    surf_rocco_v2
    surf_rooftopsv2
    surf_rookie
    surf_sandtrap
    surf_sandtrap2
    surf_satellite_fix
    surf_saturday_fix
    surf_singletons
    surf_southpark_refix
    surf_spacejam
    surf_summer
    surf_summit
    surf_sundown_njv
    surf_sunnyhappylove
    surf_sup
    surf_syria
    surf_tensile_njv
    surf_the_gloaming
    surf_tomb_redone
    surf_torrent_njv_fix
    surf_trance_ksf
    surf_utopia_v3
    surf_vegetables
    surf_water-run_banjo_skill
    surf_waterworks
    surf_whiteout
    surf_wood
    surf_zbig_rc2
    surf_zealand
    surf_zor


  2. This mod is being developed during livestreams, you can follow them here: Please login or register to see this link.  An archive of all previous streams can be found here: 

    I'll announce every stream in the #streams channel on Discord (though I forgot to do so today c:).

     

    During these streams I'll be reading your feedback and answering any questions you may have.

    The mod is also open source and can be found on GitHub: Please login or register to see this link.

    1 person likes this

  3. To apply for admin you must:

    • Have at least 20 combined hours played on our servers (use the $timeplayed command in our Discord: Please login or register to see this link. )
    • Be a mature individual capable of staying calm in heated situations
    • Be at least 16 years of age (exceptions can be made)
    • Be active at least on a weekly basis
    • Not have a potential conflict of interest (management role in another CS:GO community/clan, server admins are fine)

    Failure to meet these requirements will result in instant denial of your application.

     

    Below is a template to use when applying:

    Quote

    Real name:
    Age:
    Previous experience:

    Why I would make a good addition to the team:
    Rate your English skills on a scale of 1-5 (with 1 being bad and 5 being fluent):
    Do you speak any other languages besides English?:
    In-game name:
    Steam:
    Discord tag (name#1234):
    How active are you in Discord?:
    Knowledge of SourceMod (on a scale of 1-5):
    Primary server:
    How often do you play on our servers?:

    Anything else you want to add?:

    Failure to use the template provided will result in instant denial of your application.

     

     

    Template and requirements last updated: 31/05/2021

    2 people like this

  4. The 1.4 update will go live at ~7PM GMT today. The changelog can be found below.

     

     


     

     

    Changelog

    New:

    • Added an additional 120 levels to make for a total of 200 earnable levels! Reach level 200 for a shiny animated rank icon. :) (thanks @xoxor4d0xzz)
    • Added a few new maps to the rotation and removed some that were causing errors due to engine limits (if there's any maps you'd like added/removed, please make a topic about it Please login or register to see this link. )
    • You can now select a camo to use on your guns (there's 5 camos, won't be adding more due to asset limits)
    • New customisation options: (huge thanks to @Mist and @ERICOS for fixing a bunch of broken stuff)
      • 11 new characters
      • 4 new viewhands
      • 4 new guns
      • 1 new VIP melee weapon
      • 1 new non-VIP melee weapon
    • New endround and endmap songs (about time)

     

    Changes:

    • Killcam overhaul, now also shows on the last round
    • Player cards (the thing that pops up when someone gets a kill) have been overhauled
    • New rank icons (you'll earn a new icon every 5 levels, up to level 100, at which point you'll be granted the Raid logo icon until you reach the gold 200 icon)
    • Endround end endmap songs now play from a queue instead of being randomly selected
    • Tomahawk got its old texture back from the old mod
    • L96A1 has been replaced with the L115A3 from Ghosts
    • MW3 Five-Seven has been replaced with the BO2 one
    • Viewhands customisation now applies to the activator too (now shut up @iiManix)

     

    Fixes:

    • Wounded and Captain America viewhands no longer cause unused attachments to show on weapons
    • Pressing ESC no longer closes the mapvote
    • Secret exit on mp_dr_hardstyle has been moved
    • mp_dr_alley will now correctly give you an RPG in the RPG room
    • Secret on famous should be properly blocked now
    • Going old on mp_dr_caution no longer takes your guns away
    • Fixed hard secret exit on mp_dr_jump_hard
    • Blocked cut in first secret on mp_dr_lithium that made secret faster than main map
    • Blocked cut on mp_dr_rock
    • Fixed endmap trigger on mp_deathrun_azteca

     

    Probably some stuff I forgot to mention, but the most important bits should be in the changelog.

    1 person likes this

  5. Which mod are you using? Most servers run their scripts server-side nowadays so you won't be able to use those to devmap. I'd suggest getting the stock 1.2 deathrun mod from ModDB or looking for something like Stefan's mod (don't have a link and forgot what it's actually called, sorry).


  6. Used to go by Slaya (or JR-Imagine on the forums). But by the time I resigned I had changed my name on the forums already, I'm pretty sure.

    BraXi's a guy. :P He was a Community Manager at Raid (granted, one that didn't really do anything). Hasn't run any servers since 1.1, to my knowledge.

    Lossy was the person working on Raid's mod. ^


  7. Welcome back! Always nice to see people from the old days (even if I don't exactly remember most people). :D 

     

    14 hours ago, Melisa said:

    its really awkward for me to even type anything here

    It's okay, we're all socially awkward basement dwellers here. You'll feel right at home. :feelsgoodman:

     

    14 hours ago, Melisa said:

    there were even people leaving their admin-position cause of some weird reasons and all :D

    Why do I feel like you're talking about me? Lol.

     

    4 hours ago, Melisa said:

    and i would come on the server, if i would find my CD to install CoD4... im not willin to pay for CoD4 again as i still have the CD-Key for it xD

    DM me on Discord (@atrX), I can send you a clean copy to use with your CD key, if you want. :) 


  8. Sorry for taking this long to get the results out, I've been incredibly busy lately. ^.^ Anyway, here are the results (category scores are averages based on user votes, total is all categories added up).

     

    4th Place: mp_dr_building_escape by @ImJustBad

    Theme: 1.7/5

    Level of detail: 1.3/5

    Uniqueness and variation of traps: 2/5

    Map flow: 3.7/5

    Optimisation: 0/2.5 (No caulk)

    No script errors: 0/2.5 (One of the traps throws an "undefined is not an entity" error + entering an endroom on free run throws an error)

    Total: 8.7/25

     

    3rd Place: mp_dr_metal_factory by @Cloudy

    Theme: 3/5

    Level of detail: 3.5/5

    Uniqueness and variation of traps: 4/5

    Map flow: 4/5

    Optimisation: 0/2.5 (No caulk)

    No script errors: 0/2.5 (Entering an endroom on free run throws an error)

    Total: 14.5/25

     

    2nd Place: mp_dr_petrichor by @jwofles

    Theme: 4.5/5

    Level of detail: 4.5/5

    Uniqueness and variation of traps: 3.5/5

    Map flow: 2/5

    Optimisation: 2.5/2.5 (Congratulations on being the only person in the contest to know what caulking is)

    No script errors: 0/2.5 (Entering an endroom on free run throws an error)

    Total: 17/25

     

    1st Place: mp_dr_industrial by @TheHumble_J

    Theme: 4/5

    Level of detail: 5/5

    Uniqueness and variation of traps: 4.7/5

    Map flow: 3.7/5

    Optimisation: 0/2.5 (No caulk)

    No script errors: 0/2.5 (Entering an endroom on free run throws an error)

    Total: 17.4/25

     

    Congratulations on the win @TheHumble_J! I'll DM you about your prize. And thank you everyone else who entered. :) 

     

    1 person likes this

  9. Version 1.1.1 of CoD4: Unleashed has been released: Please login or register to see this link.

     

    Changelog:

    Added:

    • Full support for HTTP 1.1
    • JSON support (GSC module, see unleashed\json in bin)
    • isArray function
    • getEpochTime and epochTimeToString
    • setSpectatedClient

    Changed:

    • Project renamed to CoD4: Unleashed
    • Updated compile info
    • Deprecated httpPostRequest

     

    The script reference has been updated to reflect these changes.

     

    Edit: Hotfix released addressing an issue with the JSON module not parsing boolean values properly.

    1 person likes this

  10. Submit your votes for you favourite map(s) from the contest.

     

    Entries:

    You can vote by leaving a comment with scores out of 5 and a short explanation for the following criteria:

    • Theme
    • Level of detail
    • Uniqueness and variation of traps
    • Map flow

    You're allowed to submit scores for as many maps as you'd like (just not your own). Final scores are calculated as averages based on community feedback (+ the bonus points I said you could earn from optimisation and submitting a script error free map).

     

    Template for ratings:

    Quote

    Theme: .../5

    Add a quick explanation here.


    Level of detail: .../5

    Add a quick explanation here.


    Uniqueness and variation of traps: .../5

    Add a quick explanation here.


    Map flow: .../5
    Add a quick explanation here.

     

    1 person likes this